The music/stinger/audio cue for going highly insane will play when switching from Enlightenment Mode to Normal Sanity Mode if the player were highly enlightened.
The music/stinger/audio cue for going highly enlightened will play when switching from Normal Sanity Mode to Enlightenment Mode if the player were highly insane.
Read reproduction steps for more details.
I have looked into scripts folder out of curiosity of why this happens and three lines in 'scripts/components/sanity_replica' (lines 51,52,53) struck me as odd (I have little/no experience with DST code so disregard this hint if I'm being stupid):
local function OnModeDirty(inst) local self = inst.replica.sanity if self ~= nil then if self._oldisinsanitymode ~= self._isinsanitymode:value() then self._oldisinsanitymode = not self._oldisinsanitymode inst:PushEvent("sanitymodechanged", {mode = self._oldisinsanitymode}) if not self._oldissane then -- THESE LINES inst:PushEvent(self._oldisinsanitymode and "goinsane" or "goenlightened") -- THESE LINES end -- THESE LINES if self.classified ~= nil then -- force the client to update its sanity state self.classified:PushEvent("sanitydirty") end end end end
For incorretly playing lunacy_stinger:
1. Lower your sanity below the insanity threshold while Enlightenment Mode is INACTIVE
1.5. Make sure to wait for the stinger cooldown to be off
2. Activate Enlightenment Mode (enter Lunar Island, enter Lunar Grotto, wait for night durnig fullmoon with active rifts, enter moonstorm, etc.)
3. Listen to the music/stinger that usually plays while entering high enlightenment values, depite being nowhere near high sanity/enlightenment.
For incorretly playing gonecrazy_stinger:
1. Raise your sanity/enlightenment above the enlightenment threshold while Enlightenment Mode is ACTIVE
1.5. Make sure to wait for the stinger cooldown to be off
2. Dectivate Enlightenment Mode (leave Lunar Island, leave Lunar Grotto, leave moonstorm, unequip/unupgrade Upgraded Enlightened Crown, etc.)
3. Listen to the music/stinger that usually plays while entering low sanity values, depite being nowhere near low sanity.
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