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Inimical Gestalts can hit each other when doing area attacks


hoxi
  • Fixed

There's no unique tags being checked outside of the default ones in the combat component:

local AREA_EXCLUDE_TAGS = { "INLIMBO", "notarget", "noattack", "flight", "invisible", "playerghost" }

 

And rather than manually checking here:

local function TargetTestFn(target, inst)
    return not IsEntityDeadOrGhost(target)
        and (target.sg == nil or not target.sg:HasAnyStateTag(INVALID_ATTACK_STATE_TAGS))
		and inst.components.combat:CanTarget(target)
end

You could copy that table and add any extra ones, similarly to SGstalker and other stategraphs.

"brightmare" and/or "brightmare_guard" should definitely be included, but there might be others that also fit for them.


Steps to Reproduce

Have multiple Inimical Gestalts near each other and bait them to attack, preferably have their attacks not be synced, and notice that they'll hit each other when within range and while being capable of being hit.




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


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