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Incorrect inheritance of platform velocity by ComplexProjectile


FluffyBun
  • Fixed

When firing a projectile, flingo will first compensate for boat velocity before rotating to the target. This causes incorrect compensation, violating conservation of momentum.


Steps to Reproduce

How to reproduce

1 - Put flingo on boat

2 - Add sail, open sail

3 - Use steering wheel to turn boat

4 - Add a flingo target, e.g. monkeytail, on land

Result: Added velocity to snowball does not match boat velocity




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


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