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if wurt's mermguard_lunar received a damage which is too high, sometimes they will not die , instead they will trun in to nomal merm and walk strait toward their home.


CT2002
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If your wurt take 80+ mermguard_lunar into a fight .When they received a damage that is too high.(such as you order that to attack 3 lunarthrall that stay together or alterguardian_phase3's laser beam). They will receive a damage that is very high.But instead of death, some of them will turn back to normal mermgyuard. And walk strait toward home.


Steps to Reproduce

In addition, mermguard lunar that trapped on a boat shall never return unless you go back and take them home.  This bug do not make the game crash. Instead, it shall make your merm number become much smaller as time goes by. For thoes merm shall stuck in some place. And their house shall not refresh more merm to replace them.

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In addition , there is a bug that if you go to the cave. the mermguard-lunar shall be fired,turn into normal merm and go home , right?  But there is a problem. They shall turn back into normal merm, than go back to their home on foot. They shall not mcve unless you keep an eye on them. and they path they choose is very unclever.  It is normal that 1/3 of the merm shall be stuck in somplace. It's really upsetting for the time you go back to kill crbking and find 6 merm had been stuck there for an year.

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And there is another bug,the time normal merm hired is decided by the food you give them, right.?And lunarmerm is constantly loyal to you unless you save and load, or go to the cave. right? But if you hire some merm by food, then turn them into lunarmermguard. And go to the cave ,than go back to the ground before the hired time decided by the time end. Your memguard may stay the form of lunarguard. But they are not loyal to any player. And you shall not hire those lunarmerm anymore.  The only method to solve this is kill them all and stay untill the house refresh some merm guard to replace them

Edited by CT2002

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All these bug shall make the merm's ai into an idiot. They shall not share loyalty if you feed them. Nomally stuck themselvese at some corner of the continent. And if you hire them by food . They shall not attck anything .

Edited by CT2002

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The method I solve these bugs are simple . c_removeall("merm").  Then stay untill their house refresh.  But it is really annoying

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sorry if i did not make it clear maybe. English is not my first language. All these bugs applied to both mermguard_lunar and merm_lunar

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