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I can't do right clicking things on only two tiles.


fodderk
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https://youtu.be/XJf9FePWTvE

 

I can't do right clicking things on only two tiles.

planting butterfly, planting pine cone, deploying Garden Digamajig or something.

But I can dig turfs with pitchfork.

Two tiles were Farm soil turfs before. I couldn't use the Garden Hoe when the tiles were farm soil turfs, so i dug it up.

I already turned off all modes but it seems same.


Steps to Reproduce
  • trying to plant something on turf.

 

  • It doesn't happen.



User Feedback


Would you be able to upload your world here for further inspection? You can send it in a private message if you are uncomfortable with other players being able to download and look around in your world. To me it looks like there are two invisible entities around that area of the map that is taking up space but I am unable to tell what it could be from the video alone.
image.png

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10 hours ago, fodderk said:

https://drive.google.com/file/d/1f8sufNwe8mMyouUuIkyv40z8KXxzHATI/view?usp=sharing

File is so heavy so I'll give you the download link above.

Thank you. There are entities around that area that are blocking the building and terraforming with the farm digger. They have the prefab name of quagmire_seeds_4. With the developer's console you can remove these around your player with the following command and it will then let you build things there as expected. This came from a mod that was either unloaded or did not put the asset into the dependency chain for loading the animations making these seeds appear invisible.

local x, _, z = ThePlayer.Transform:GetWorldPosition() for _, v in pairs(TheSim:FindEntities(x, 0, z, 8)) do if v.prefab == "quagmire_seeds_4" then v:Remove() end end

 

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7 hours ago, JesseB_Klei said:

Thank you. There are entities around that area that are blocking the building and terraforming with the farm digger. They have the prefab name of quagmire_seeds_4. With the developer's console you can remove these around your player with the following command and it will then let you build things there as expected. This came from a mod that was either unloaded or did not put the asset into the dependency chain for loading the animations making these seeds appear invisible.


local x, _, z = ThePlayer.Transform:GetWorldPosition() for _, v in pairs(TheSim:FindEntities(x, 0, z, 8)) do if v.prefab == "quagmire_seeds_4" then v:Remove() end end

 

laoSl22.png

Thank you SOOOOOOOO MUCH!!!!

I have been suffered from this for 4days and finally I can do anything!! SO HAPPY!!!

Edited by fodderk
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