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Hosted game crashes on 64 bit client when another player joins


varnion
  • Pending

I'm experiencing a issue when hosting a game (NOT a dedicated server) with the 64 bit client: whenever someone else try to join it crashes. Here's a snippet I saw in the logs when running steam from shell.

[00:01:45]: [P2P] Session request for '76561198010727104'
[00:02:49]: [Error] Dedicated server process terminated prematurely.
[00:02:53]: Connection lost to 127.0.0.1|10999 <645343009169902149>
[00:02:53]: [Connect] PendingConnection::Reset(true)
[00:02:53]: PushNetworkDisconnectEvent With Reason: "ID_CONNECTION_LOST", reset: true

For some reason the messages above won't appear on the log files created at ~/.klei/DoNotStarveTogether (it ends in the '[P2P] Session request for ...' line).

The same does not happen with the 32 bit version.

About my system:

Operating System: Bazzite 39
KDE Plasma Version: 5.27.10
KDE Frameworks Version: 5.111.0
Qt Version: 5.15.11
Kernel Version: 6.6.8-200.fc39.x86_64 (64-bit)
Graphics Platform: Wayland
Processors: 16 × AMD Ryzen 7 5800X 8-Core Processor
Memory: 62.7 GiB of RAM
Graphics Processor: AMD Radeon RX 6600 XT
Manufacturer: Micro-Star International Co., Ltd.
Product Name: MS-7C91

Thanks in advance!

caves_server_log.txt client_log.txt master_server_log.txt


Steps to Reproduce

- open a 64 client for dst

- host a new game

- ask a friend to join

 




User Feedback


On 1/5/2024 at 12:48 AM, KayroWar said:

Were you able to solve the problem?

My friend can't enter my world either.

I did "solve" it by starting the 32bit version of DST instead of the 64bit (which is probably the default now).

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