I caught someone encounter this during a twitch stream by sheer luck, and I was able to reproduce it. It is definitely a save and load issue with the Gloomerang being on "cooldown" during a save.
Update: This function is probably responsible for the issue; it's trying to save math.huge cooldown... (line 216 in voidcloth_boomerang.lua)
local function OnProjectileCountChanged(inst) if #inst._projectiles >= inst.max_projectiles then inst.components.rechargeable:Discharge(math.huge) --This is probably why it's corrupted! else inst.components.rechargeable:SetPercent(1) end end
Steps to Reproduce
Throw all 3 projectiles from the Gloomerang, until it is on cooldown, then have the game save by any means. The game does not like this, so it throws out all of the player data if you load the save.
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A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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