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Game crashes when I try to play with mods from Steam


GAMETIME2000
  • Pending

It's my first time writing a forum and my English isn't very good so I'm sorry for any mistakes.

When I subscribe to ANY mod from the Steam Workshop my game crashes. It loads to the main screen with the "Browse Game" , "Host Game" etc. but then it crashes. There is no problems when I download the mods from here, but if I try to join any modded server my game crashes. I checked the client_log.txt, but I didn't see anything suspicious. I will copy paste it if need to check it out. (I downloaded CombinedStatus and GeometrycPlacement from here and there is no problems. Here I'm trying to play with subscribed from the workshop mod "ItemInfo" by Ryuu. If I unsubscribe from it there is no issues.)

[00:00:00]: 
System Memory:
    Memory Load: 50%
    Available Physical Memory: 8032m/16303m
    Available Page File: 6693m/21423m
    Available Virtual Memory: 3959m/4095m
    Available Extended Virtual Memory: 0m
[00:00:00]: 
Process Memory:
    Peak Working Set Size: 33m
    Working Set Size: 33m
    Quota Peak Page Pool Usage: 243k
    Quota Page Pool Usage: 240k
    Quota Peak Non Paged Pool Usage:21k
    Quota Non Paged Pool Usage: 20k
    Page File Usage: 6m
    Peak Page File Usage: 6m
[00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/ 
[00:00:00]: Starting Up
[00:00:00]: Version: 463593
[00:00:00]: Current time: Wed May 12 17:16:04 2021

[00:00:00]: Don't Starve Together: 463593 WIN32_STEAM
[00:00:00]: Build Date: 6245
[00:00:00]: Mode: 32-bit
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: 
[00:00:00]: Initializing distribution platform
[00:00:00]: Initializing Minidump handler
[00:00:00]: ....Done
[00:00:00]: Steam AppBuildID: 6683479
[00:00:00]: ....Done
[00:00:00]: PersistUserStorage is now APP:Klei//DoNotStarveTogether/1141439675/ 
[00:00:00]: Fixing DPI
[00:00:00]: ...Done
[00:00:00]: THREAD - started 'GAClient' (28448)
[00:00:00]: CurlRequestManager::ClientThread::Main()
[00:00:00]: Mounting file system databundles/klump.zip successful.
[00:00:00]: Mounting file system databundles/shaders.zip successful.
[00:00:00]: Mounting file system databundles/fonts.zip successful.
[00:00:00]: Mounting file system databundles/anim_dynamic.zip successful.
[00:00:00]: Mounting file system databundles/bigportraits.zip successful.
[00:00:00]: Mounting file system databundles/images.zip successful.
[00:00:00]: Mounting file system databundles/scripts.zip successful.
[00:00:00]: Texture Streaming: ENABLED
[00:00:00]: Threaded Renderer: ENABLED
[00:00:00]: ProfileIndex:2.61
[00:00:00]: THREAD - started 'SimUpdateThread' (31448)
[00:00:00]: THREAD - started 'RenderThread' (24772)
[00:00:00]: [Connect] PendingConnection::Reset(true)
[00:00:00]: THREAD - started 'Ping Job Thread' (24760)
[00:00:00]: Platform: 1
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Authorized application D:\
[00:00:00]: WindowsFirewall - Application already authorized
[00:00:00]: THREAD - started 'StreamInput' (20804)
[00:00:00]: loaded ping_cache
[00:00:00]: Offline user ID: OU_76561199101705403
[00:00:00]: SteamID: 76561199101705403
[00:00:00]: HardwareStats:
  OS                        
    name                      Microsoft Windows 10 Pro
    version                   10.0.19042
    architecture              64-bit
    platformSpecific          SP 0.0
  CPU                       
    numCores                  6
    features                  SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX
    name                      Intel(R) Core(TM) i5-9600KF CPU @ 3.70GHz
    manufacturer              GenuineIntel
    clockSpeed                3701
  RAM                       
    megsOfRam                 16384
  GPU                       
    name                      NVIDIA GeForce RTX 2060
    driverDate                20200930000000.000000-000
    megsOfRam                 4095
    refreshRate               74
    videoModeDescription      1920 x 1080 x 4294967296 colors
    driverVersion             27.21.14.5671

[00:00:00]: cGame::InitializeOnMainThread
[00:00:00]: WindowManager::Initialize
[00:00:00]: CreateWindow: Requesting 1920,1080 - 5/6/5 - -1/-1/-1 - 0
[00:00:00]: THREAD - started 'AsynTextureLoadthread' (31092)
[00:00:00]: THREAD - started 'AsynTextureLoadthread' (31828)
[00:00:01]: CreateEGLContext: 12 configs found
[00:00:01]:      0: 8/8/8 -  0/ 0/ 0 - 0
[00:00:01]:      1: 8/8/8 -  0/16/ 0 - 0
[00:00:01]:      2: 8/8/8 -  0/24/ 0 - 0
[00:00:01]:      3: 8/8/8 -  0/24/ 8 - 0
[00:00:01]:      4: 5/5/5 -  0/ 0/ 0 - 0
[00:00:01]:      5: 5/5/5 -  0/16/ 0 - 0
[00:00:01]:      6: 5/5/5 -  0/24/ 0 - 0
[00:00:01]:      7: 5/5/5 -  0/24/ 8 - 0
[00:00:01]:      8: 8/8/8 -  8/ 0/ 0 - 0
[00:00:01]:      9: 8/8/8 -  8/16/ 0 - 0
[00:00:01]:     10: 8/8/8 -  8/24/ 0 - 0
[00:00:01]:     11: 8/8/8 -  8/24/ 8 - 0
[00:00:01]: WindowManager::SetFullscreen(0, 1920, 1080, 60)
[00:00:01]: GLInfo
[00:00:01]: ~~~~~~
[00:00:01]: GL_VENDOR: Google Inc.
[00:00:01]: GL_RENDERER: ANGLE (NVIDIA GeForce RTX 2060)
[00:00:01]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)
[00:00:01]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)
[00:00:01]: THREAD - started 'WindowsInputManager' (29500)
[00:00:01]: OpenGL extensions (19, 19):
[00:00:01]: GL_ANGLE_depth_texture
[00:00:01]: GL_ANGLE_framebuffer_blit
[00:00:01]: GL_ANGLE_framebuffer_multisample
[00:00:01]: GL_ANGLE_instanced_arrays
[00:00:01]: GL_ANGLE_pack_reverse_row_order
[00:00:01]: GL_ANGLE_texture_compression_dxt3
[00:00:01]: GL_ANGLE_texture_compression_dxt5
[00:00:01]: GL_ANGLE_texture_usage
[00:00:01]: GL_ANGLE_translated_shader_source
[00:00:01]: GL_EXT_read_format_bgra
[00:00:01]: GL_EXT_robustness
[00:00:01]: GL_EXT_texture_compression_dxt1
[00:00:01]: GL_EXT_texture_format_BGRA8888
[00:00:01]: GL_EXT_texture_storage
[00:00:01]: GL_OES_get_program_binary
[00:00:01]: GL_OES_packed_depth_stencil
[00:00:01]: GL_OES_rgb8_rgba8
[00:00:01]: GL_OES_standard_derivatives
[00:00:01]: GL_OES_texture_npot
[00:00:01]: GL_MAX_TEXTURE_SIZE = 16384
[00:00:01]: GL_MAX_TEXTURE_IMAGE_UNITS = 16
[00:00:01]: GL_MAX_RENDERBUFFER_SIZE = 16384
[00:00:01]: GL_MAX_VIEWPORT_DIMS = 16384, 16384
[00:00:01]: GL_MAX_VARYING_VECTORS = 10
[00:00:01]: GL_MAX_VERTEX_ATTRIBS = 16
[00:00:01]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254
[00:00:01]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4
[00:00:01]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221
[00:00:01]: 4 compressed texture formats
[00:00:01]: texture format 0x83f0
[00:00:01]: texture format 0x83f1
[00:00:01]: texture format 0x83f2
[00:00:01]: texture format 0x83f3
[00:00:02]: Renderer initialize: Okay
[00:00:02]: AnimManager initialize: Okay
[00:00:02]: Buffers initialize: Okay
[00:00:02]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:02]: GameSpecific initialize: Okay
[00:00:02]: cGame::StartPlaying
[00:00:02]: LOADING LUA
[00:00:02]: DoLuaFile scripts/main.lua
[00:00:02]: DoLuaFile loading buffer scripts/main.lua
[00:00:03]:   taskgrouplist:    default    Together    
[00:00:03]:   taskgrouplist:    classic    Classic    
[00:00:03]:   taskgrouplist:    cave_default    Underground    
[00:00:03]:   taskgrouplist:    lavaarena_taskset    The Forge    
[00:00:03]:   taskgrouplist:    quagmire_taskset    The Gorge    
[00:00:03]: running main.lua
    
[00:00:03]: loaded modindex    
[00:00:03]: ModIndex: Beginning normal load sequence.
    
[00:00:03]: ModIndex:GetModsToLoad inserting moddir,     CombinedStatus    
[00:00:03]: ModIndex:GetModsToLoad inserting moddir,     GeometricPlacement    
[00:00:03]: Could not load mod_config_data/modconfiguration_CombinedStatus    
[00:00:03]: Loading mod: CombinedStatus (Combined Status) Version:1.8.3    
[00:00:03]: loaded mod_config_data/modconfiguration_GeometricPlacement    
[00:00:03]: Loading mod: GeometricPlacement (Geometric Placement) Version:2.4.16    
[00:00:03]: Mod: CombinedStatus (Combined Status)    Loading modworldgenmain.lua    
[00:00:03]: Mod: CombinedStatus (Combined Status)      Mod had no modworldgenmain.lua. Skipping.    
[00:00:03]: Mod: CombinedStatus (Combined Status)    Loading modmain.lua    
[00:00:03]: ModIndex:GetModsToLoad inserting moddir,     CombinedStatus    
[00:00:03]: ModIndex:GetModsToLoad inserting moddir,     GeometricPlacement    
[00:00:03]: Mod: GeometricPlacement (Geometric Placement)    Loading modworldgenmain.lua    
[00:00:03]: Mod: GeometricPlacement (Geometric Placement)      Mod had no modworldgenmain.lua. Skipping.    
[00:00:03]: Mod: GeometricPlacement (Geometric Placement)    Loading modmain.lua    
[00:00:03]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs
[00:00:05]: LOADING LUA SUCCESS
[00:00:05]: PlayerDeaths loaded morgue    1400    
[00:00:05]: PlayerHistory loaded player_history (v2) len:20318    
[00:00:05]: ServerPreferences loaded server_preferences    2    
[00:00:05]: bloom_enabled    true    
[00:00:05]: loaded shardsaveindex    
[00:00:05]: OnFilesLoaded()    
[00:00:05]: OnUpdatePurchaseStateComplete    
[00:00:05]: Klump load on boot started.    
[00:00:05]: Klump files loaded:     0    
[00:00:07]: Mod: CombinedStatus (Combined Status)    Registering prefabs    
[00:00:07]: Mod: CombinedStatus (Combined Status)      Registering default mod prefab    
[00:00:07]: Mod: GeometricPlacement (Geometric Placement)    Registering prefabs    
[00:00:07]: Mod: GeometricPlacement (Geometric Placement)      Registering prefab file: prefabs/buildgridplacer    
[00:00:07]: Mod: GeometricPlacement (Geometric Placement)        buildgridplacer    
[00:00:07]: Mod: GeometricPlacement (Geometric Placement)      Registering default mod prefab    
[00:00:07]:     Load FE    
[00:00:07]:     Load FE: done    
[00:00:07]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/1141439675/client_save/blocklist.txt (Failure)
[00:00:07]: THREAD - started 'FilesExistAsyncThread' (2136)
[00:00:07]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/1141439675/client_save/adminlist.txt (Failure)
[00:00:07]: FilesExistAsyncThread started (17917 files)...
[00:00:07]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/1141439675/client_save/whitelist.txt (Failure)
[00:00:07]: [MOTD] Downloading info from   https://motd.klei.com/motd.json/?game=dst&platform=STEAM&locale=BG&lang=english&version=463593  
[00:00:07]: SimLuaProxy::QueryServer()
[00:00:07]: Check for write access: TRUE
[00:00:07]: Check for read access: TRUE
[00:00:07]: Available disk space for save files: 339458 MB
[00:00:07]: ModIndex: Load sequence finished successfully.    
[00:00:07]: Reset() returning
[00:00:07]: Do AutoLogin    
[00:00:07]: [Steam] Auth Session Ticket requested...
[00:00:08]: [Steam] Got Auth Session Ticket
[00:00:08]: [MOTD] Done Loading.    
[00:00:09]: ... FilesExistAsyncThread complete
[00:00:09]: [200] Account Communication Success (3)
[00:00:09]: Logging in as KU_SXC71ZPq
[00:00:10]: There is no active event to get the status of.
[00:00:11]: loaded inventory_cache_prod
[00:00:11]: using inventory state token from cached file
[00:00:12]: saved APP:Klei//DoNotStarveTogether/1141439675/client_save/inventory_cache_prod
[00:00:12]: saved APP:Klei//DoNotStarveTogether/1141439675/client_save/inventory_cache_prod_sig
[00:00:13]: THREAD - started 'cUnpackModThread' (3600)

 

 

It's kinda long and as I said I don't see anything suspicious. If someone can help I'm gonna be very happy to hear his/her suggestions : ) Thanks in advance.


Steps to Reproduce

I don't really think you can reproduce my problem, but I just subscribed for mod from the steam workshop, run the game and wait for the crash




User Feedback


just had the same issue unsubbing and then  resubbing should resolve the issue. idk if workshop content is cached and integrity checked

Quote

 

 

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