Tried yellow amulet and sometimes it works, sometimes not. Detailed server_logs:
[00:01:04]: [string "scripts/prefabs/amulet.lua"]:300: attempt to index field 'playfuelsound' (a nil value)
LUA ERROR stack traceback:
scripts/prefabs/amulet.lua:300 in (field) onrepaired (Lua) <293-306>
inst = 126644 - orangeamulet(LIMBO) (valid:true)
owner = 126634 - wolfgang (valid:true)
scripts/components/repairable.lua:157 in () ? (Lua) <105-161>
self =
inst = 126644 - orangeamulet(LIMBO) (valid:true)
noannounce = true
_ = table: 0000000019748DF0
onrepaired = function - scripts/prefabs/amulet.lua:293
doer = 126634 - wolfgang (valid:true)
repair_item = 123197 - nightmarefuel(LIMBO) (valid:true)
=(tail call):-1 in () (tail) <-1--1>
scripts/bufferedaction.lua:25 in (method) Do (Lua) <21-35>
self (valid:true) =
action = table: 000000000D3A3D60
doer = 126634 - wolfgang (valid:true)
onfail = table: 000000003E23D080
doerownsobject = true
rotation = 0
options = table: 000000003E23D3A0
target = 126644 - orangeamulet(LIMBO) (valid:true)
onsuccess = table: 000000003E23CC70
invobject = 123197 - nightmarefuel(LIMBO) (valid:true)
initialtargetowner = 126634 - wolfgang (valid:true)
scripts/entityscript.lua:1463 in (method) PerformBufferedAction (Lua) <1450-1474>
self (valid:true) =
DynamicShadow = DynamicShadow (000000001A0BA560)
EnableLoadingProtection = function - scripts/prefabs/player_common.lua:977
inlimbo = false
killtask = PERIODIC 126634: 3.000000
SetCameraDistance = function - scripts/prefabs/player_common.lua:1395
ScreenFlash = function - scripts/prefabs/player_common.lua:1457
skeleton_prefab = skeleton_player
player_classified = 126635 - player_classified (valid:true)
playercolour = table: 0000000016E11180
IsNearDanger = function - scripts/prefabs/player_common.lua:16
IsOverheating = function - scripts/prefabs/player_common.lua:216
IsActing = function - scripts/prefabs/player_common_extensions.lua:857
Light = Light (000000001A0B9FC0)
GetMightiness = function - scripts/prefabs/wolfgang.lua:201
bell_forward = true
_isrezattuned = false
OnRemoveEntity = function - scripts/prefabs/player_common.lua:1018
pendingtasks = table: 00000000198262E0
ShowHUD = function - scripts/prefabs/player_common.lua:1377
ResetMinimapOffset = function - scripts/prefabs/player_common.lua:1389
sg = sg="wilson", state="doshortaction", time=0.20, tags = "doing,"
IsHUDVisible = function - scripts/prefabs/player_common.lua:1367
ApplyScale = function - scripts/prefabs/player_common.lua:1472
SetGhostMode = function - scripts/prefabs/player_common.lua:832
ShowActions = function - scripts/prefabs/player_common.lua:1371
OnWakeUp = function - scripts/prefabs/player_common.lua:1238
Transform = Transform (000000001A0B9E40)
SaveForReroll = function - scripts/prefabs/player_common.lua:1546
event_listening = table: 0000000019825BB0
actioncomponents = table: 0000000019825FC0
MakeGenericCommander = function - scripts/prefabs/player_common_extensions.lua:816
_hermit_music = table: 0000000019829080
SwapAllCharacteristics = function - scripts/prefabs/player_common.lua:1911
GetCurrentMightinessState = function - scripts/prefabs/wolfgang.lua:221
GetMoistureRateScale = function - scripts/prefabs/player_common.lua:246
talksoundoverride = dontstarve/characters/wolfgang/talk_large_LP
CanUseTouchStone = function - scripts/prefabs/player_common.lua:186
updatecomponents = table: 0000000019826DD0
YOTB_issetunlocked = function - scripts/prefabs/player_common.lua:77
ShakeCamera = function - scripts/prefabs/player_common.lua:1415
OnDespawn = function - scripts/prefabs/player_common.lua:1260
Physics = Physics (000000001A0BAEF0)
CanSeePointOnMiniMap = function - scripts/prefabs/player_common_extensions.lua:805
MiniMapEntity = MiniMapEntity (000000001A0B9EA0)
event_listeners = table: 0000000019826380
Enable
[00:01:04]: [string "scripts/prefabs/amulet.lua"]:300: attempt to index field 'playfuelsound' (a nil value)
LUA ERROR stack traceback:
scripts/prefabs/amulet.lua:300 in (field) onrepaired (Lua) <293-306>
scripts/components/repairable.lua:157 in () ? (Lua) <105-161>
=(tail call):-1 in () (tail) <-1--1>
scripts/bufferedaction.lua:25 in (method) Do (Lua) <21-35>
scripts/entityscript.lua:1463 in (method) PerformBufferedAction (Lua) <1450-1474>
scripts/stategraphs/SGwilson.lua:5542 in (field) fn (Lua) <5535-5544>
scripts/stategraph.lua:641 in (method) UpdateState (Lua) <609-653>
scripts/stategraph.lua:679 in (method) Update (Lua) <672-698>
scripts/stategraph.lua:128 in (method) Update (Lua) <109-146>
scripts/update.lua:283 in () ? (Lua) <219-293>
This happened right after bunnymen update Jan 19. Having client.log attached but don't think it helps too much. The server log should be worth investigation.
- Planing Game
- Fuel the amulet using nightmere fuel
- The game crashes. Saying 'losing connection to server'.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now