It seems that when trying to kill the Celestial Champion using Merms, the game crashes right when reaching the final phase.
Additional Testing:
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I tested this in a solo world to investigate further.
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The crash appears to be specifically related to Merms.
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As soon as the final phase begins and the boss makes its first attack, the server crashes.
Error Log Snippet:
[00:30:06]: [string "scripts/components/combat.lua"]:1028: attempt to index a nil value LUA ERROR stack traceback: scripts/components/combat.lua:1028 in (method) CalcAttackRangeSq (Lua) <1027-1030> scripts/brains/mermguardbrain.lua:267 in (field) target_dist_fn (Lua) <260-268> scripts/behaviours/follow.lua:47 in (method) EvaluateDistances (Lua) <39-49> scripts/behaviours/follow.lua:87 in (method) Visit (Lua) <76-157> scripts/behaviourtree.lua:606 in (method) Visit (Lua) <582-638> scripts/behaviourtree.lua:671 in (method) Visit (Lua) <661-690> scripts/behaviourtree.lua:606 in (method) Visit (Lua) <582-638> scripts/behaviourtree.lua:671 in (method) Visit (Lua) <661-690> scripts/behaviourtree.lua:606 in (method) Visit (Lua) <582-638> scripts/behaviourtree.lua:22 in (method) Update (Lua) <20-27> scripts/brain.lua:227 in (method) OnUpdate (Lua) <220-229> scripts/brain.lua:146 in (method) Update (Lua) <106-157> scripts/update.lua:292 in () ? (Lua) <224-298>
Mods:
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I had some minor mods enabled, but I don't think they are the cause. However, I am not completely sure.
IN MY CASE:
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Start a multiplayer game.
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Have a team consisting of Wortox, Webber (w/spiders), Wurt, and Walter.
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Build a Merm village with a sufficient number of Merms.
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Transform the Merms into their Lunar form.
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Equip the Lunar Merms with helmets.
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Engage in battle with the Celestial Champion using Spiders and Merms.
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Upon reaching the third (final) phase, wait for the boss to perform its first attack.
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The server should crash at that moment.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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