Not that big of a deal I don't think, but I thought I'd point it out:
function self:GetTemperatureAtXZ(x, z) local tx, ty = _map:GetTileCoordsAtPoint(x, 0, z) local index = _cachetemperature:GetIndex(tx, ty) local _cachedtemp = _cachetemperature:GetDataAtIndex(index) if _cachedtemp then return _cachedtemp ~= 0 and Lerp(_state.temperature, _currenttemperature, _cachedtemp) end local num_fumarole = 0 local tile_area = 0 for off_tx = -TILE_SEARCH_RADIUS, TILE_SEARCH_RADIUS do for off_ty = -TILE_SEARCH_RADIUS, TILE_SEARCH_RADIUS do local ptx, pty = tx + off_tx, ty + off_ty if not TileGroupManager:IsImpassableTile(_map:GetTile(ptx, pty)) then tile_area = tile_area + 1 if _map:NodeAtTileHasTag(ptx, pty, "fumarolearea") then num_fumarole = num_fumarole + 1 end end end end local perc_fumarole = num_fumarole / tile_area _cachetemperature:SetDataAtIndex(index, perc_fumarole) return _currenttemperature * perc_fumarole -- HERE, shouldn't return anything when temp perc_fumarole is 0 end
Also this is uh, not safeguarded against setting a NaN value, so it should probably account for that too and ensure the cached value is 0, even if it really shouldn't normally happen. You could also cache false instead of 0 and check for it instead of ~= 0, so that 0 is a potential valid value.
Also I'd figure this is intended, but temperature modifiers aren't set for the component:
local function custom_postinit(inst) inst:AddComponent("caveweather") inst:AddComponent("quaker") inst:AddComponent("nightmareclock") inst:AddComponent("vault_floor_helper") inst:AddComponent("fumarolelocaltemperature") inst.components.worldtemperature:SetTemperatureMod(TUNING.CAVES_TEMP_MULT, TUNING.CAVES_TEMP_LOCUS) end
Just also pointing it out just in case.
Steps to Reproduce
See above.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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