Just like title said, and cannon will do damage normally as it impact the ground.
I guess the cause is at line 161 in cannonballs.lua, looks like PROJECTILE_EXCLUDETAGS is "must not tag" but it's now at "must tag" place?
local targets = TheSim:FindEntities(x, 0, z, CANNONBALL_RADIUS, PROJECTILE_EXCLUDETAGS, nil, MUST_ONE_OF_TAGS) -- Set y to zero to look for objects on the ground
Steps to Reproduce
like above?
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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