We've recently stumbled upon a crash, when attempting to fight an Antlion, just after feeding it stage 5 thermal stones.
We have 1 mod enabled only: https://steamcommunity.com/sharedfiles/filedetails/?id=1840284484
I'm not sure if it's mod issue or game issue.
Here's a server log:
[01:32:52]: [string "scripts/brains/antlionbrain.lua"]:15: attempt to index field 'worldsettingstimer' (a nil value) LUA ERROR stack traceback: scripts/brains/antlionbrain.lua:15 in () ? (Lua) <13-18> inst = 101540 - antlion (valid:true) =(tail call):-1 in () (tail) <-1--1> scripts/behaviourtree.lua:200 in (method) Visit (Lua) <199-205> self = lastresult = READY status = READY fn = function - scripts/brains/antlionbrain.lua:22 parent = table: 2DFA8E48 name = EatRocks scripts/behaviourtree.lua:666 in (method) Visit (Lua) <656-687> self = name = Parallel status = READY parent = table: 2DFA9528 children = table: 2DFA8830 lastresult = READY done = true any_done = false idx = 1 child = table: 2DFA8DF8 scripts/behaviourtree.lua:601 in (method) Visit (Lua) <577-633> self = lasttime = 5499.7002868317 name = Priority status = READY period = 0.5 children = table: 2DFA8650 lastresult = READY time = 5499.7002868317 do_eval = true oldidx = nil old_event = nil found = false idx = 1 child = table: 2DFA8E48 should_test_anyway = nil scripts/behaviourtree.lua:22 in (method) Update (Lua) <20-27> self = inst = 101540 - antlion (valid:true) root = table: 2DFA9528 scripts/brain.lua:212 in (method) OnUpdate (Lua) <205-214> self = bt = Priority - READY <READY> ()>0.00 >Parallel - READY <READY> ()>0.00 > >EatRocks - READY <READY> ()>0.00 > >ActionNode - READY <READY> ()>0.00 >StandAndAttack - READY <READY> ()>0.00 >Parallel - READY <READY> ()>0.00 > >EatRocks - READY <READY> ()>0.00 > >ActionNode - READY <READY> ()>0.00 >Sequence - READY <READY> ()>0.00 > >ActionNode - READY <READY> ()>0.00 > >Wait - READY <READY> ()>0.00 > >ActionNode - READY <READY> ()>0.00 events = table: 26461038 behaviourqueue = table: 264611F0 stopped = false inst = 101540 - antlion (valid:true) scripts/brain.lua:135 in (method) Update (Lua) <105-147> self = hibernaters = table: 0EF76C18 updaters = table: 0EF763F8 tickwaiters = table: 0EF763D0 instances = table: 0EF76380 current_tick = 164991 waiters = table: 2D94C9D0 k = --brain-- sleep time: 0.00 Priority - READY <READY> ()>0.00 >Parallel - READY <READY> ()>0.00 > >EatRocks - READY <READY> ()>0.00 > >ActionNode - READY <READY> ()>0.00 >StandAndAttack - READY <READY> ()>0.00 >Parallel - READY <READY> ()>0.00 > >EatRocks - READY <READY> ()>0.00 > >ActionNode - READY <READY> ()>0.00 >Sequence - READY <READY> ()>0.00 > >ActionNode - READY <READY> ()>0.00 > >Wait - READY <READY> ()>0.00 > >ActionNode - READY <READY> ()>0.00 v = true scripts/update.lua:237 in () ? (Lua) <164-243> dt = 0.033333335071802 tick = 164991 i = 164991 [01:32:52]: [string "scripts/brains/antlionbrain.lua"]:15: attempt to index field 'worldsettingstimer' (a nil value) LUA ERROR stack traceback: scripts/brains/antlionbrain.lua:15 in () ? (Lua) <13-18> =(tail call):-1 in () (tail) <-1--1> scripts/behaviourtree.lua:200 in (method) Visit (Lua) <199-205> scripts/behaviourtree.lua:666 in (method) Visit (Lua) <656-687> scripts/behaviourtree.lua:601 in (method) Visit (Lua) <577-633> scripts/behaviourtree.lua:22 in (method) Update (Lua) <20-27> scripts/brain.lua:212 in (method) OnUpdate (Lua) <205-214> scripts/brain.lua:135 in (method) Update (Lua) <105-147> scripts/update.lua:237 in () ? (Lua) <164-243>
Steps to Reproduce
1. Reach the antlion
2. Build an Endothermic fire
3. Cooldown the stones to stage 5
4. Feed stones to antlion
5. Once antlion is frozen solid, force attack
6. Server crashes
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