I'm not sure if this is intended, but falling due to slipping is not triggered by using your mouse to move.
(Ignore the audio I accidentally captured it twice)
For clarification, I was holding down left click the whole time, even while slipping. Using F to move towards something to attack it also does not trigger falling, even if it is held during the whole animation.
Also, predictive lag compensation leads to the character teleporting back slightly during the sliding animation without fail.
Steps to Reproduce
1. Find ice
2. use mouse/F to move
3. Repeat until slipping occurs
4. Keep mouse/F held down during animation (would make player fall with WASD)
5. Watch as character is completely immune to falling
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