In a world without Autumn, saving the world may fail due to the Bearger timer.
[00:08:18]: ,404,405,406,407,408,409,410,411,412,413}},worldsettingstimer={timers={bearger_timetospawn={timeleft=-1.#IND,initial_time=1294938.8439755,paused=false} [00:08:18]: [string "scripts/mainfunctions.lua"]:1219: Error saving game, corruption detected. LUA ERROR stack traceback: =[C]:-1 in (global) error (C) <-1--1> scripts/mainfunctions.lua:1219 in (global) SaveGame (Lua) <1068-1274> isshutdown = true cb = function - scripts/mainfunctions.lua:1568 save = table: 000000000C4ED170 savedata_entities = table: 000000000C4EC590 nument = 18339 saved_ents = table: 000000000C4ECFE0 references = table: 000000000C4EC400 new_refs = table: 0000000051A02300 ground = 100028 - world (valid:true) PRETTY_PRINT = false patterns = table: 0000000051A07C60 data = table: 0000000051A08020 key = map value = table: 0000000051162B30 i = 1 corrupt_pattern = =-1.#IND found = 1049241 bad_data = ,404,405,406,407,408,409,410,411,412,413}},worldsettingstimer={timers={bearger_timetospawn={timeleft=-1.#IND,initial_time=1294938.8439755,paused=false} scripts/shardindex.lua:319 in (method) SaveCurrent (Lua) <307-320> self (valid:true) = valid = true slot = 0 session_id = 09D91EE0E5447B27 version = 5 server = table: 000000000C93C620 isdirty = false ismaster = false enabled_mods = table: 000000000C93BA90 world = table: 000000000C93BAE0 onsavedcb = function - scripts/mainfunctions.lua:1568 isshutdown = true scripts/mainfunctions.lua:2427 in () ? (Lua) <2418-2429> [00:08:18]: [string "scripts/mainfunctions.lua"]:1219: Error saving game, corruption detected. LUA ERROR stack traceback: =[C]:-1 in (global) error (C) <-1--1> scripts/mainfunctions.lua:1219 in (global) SaveGame (Lua) <1068-1274> scripts/shardindex.lua:319 in (method) SaveCurrent (Lua) <307-320> scripts/mainfunctions.lua:2427 in () ? (Lua) <2418-2429>
Below is my save file.
Steps to Reproduce
As mentioned above
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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