I've discovered an issue where leaving the caves is appearing to cause a server disconnect. This may be the result of the chassis entering a shock state before me going into the caves, which may have prevented it from properly deactivating. I am also not exiting from the same cave entrance I went down in.
Here's the shutdown excerpt from my server log:
[00:05:58]: attempt to index a nil value
LUA ERROR stack traceback:
=[C]:-1 in (method) AssignItemSkins (C) <-1--1>
scripts/components/skinner.lua:648 in (method) SwapCopiedPlayerSkins (Lua) <629-711>
scripts/prefabs/wx78_backupbody.lua:470 in (field) OnActivate (Lua) <300-555>
scripts/components/activatable.lua:64 in (method) DoActivate (Lua) <58-69>
scripts/prefabs/wx78_backupbody.lua:180 in (method) TryToSpawnPossessedBody (Lua) <162-206>
scripts/prefabs/wx78_backupbody.lua:573 in (upvalue) RevertToPossessedBody (Lua) <572-574>
scripts/prefabs/wx78_backupbody.lua:626 in (field) fn (Lua) <624-628>
scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216>
scripts/scheduler.lua:409 in (global) RunScheduler (Lua) <407-415>
scripts/update.lua:240 in () ? (Lua) <224-298>
Also potentially relevant: I do have a player skin on both myself and my chassis, though they are the same skin (The Archaic for both)
1) Enter a cave entrance with a possessed chassis (the chassis may need to be shocked as you enter to recreate)
2) Exit through a different cave entrance
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