Not sure this is a bug of some mods. If I have to guess it is Insight.
Error deserializing lua state for entity beeguard[104566] var:[xxx]dirty - Failed to read net var data
If I enable mods then all mods' component are dirty.
[string "scripts/componentactions.lua"]:2339: attempt to index a nil value LUA ERROR stack traceback: scripts/componentactions.lua:2339 in (method) UnregisterComponentActions (Lua) <2324-2351> self (valid:true) = DynamicShadow = DynamicShadow (0000000097EF17D0) Transform = Transform (0000000097EF0600) inlimbo = false actionreplica = table: 000000004F4145C0 event_listening = table: 000000004F414B60 actioncomponents = table: 00000000981A05F0 lower_components_shadow = table: 000000004F4142F0 entity = Entity (000000008F65A750) AnimState = AnimState (0000000097EF0A20) prefab = beeguard Light = Light (0000000097EF0630) Network = Network (0000000097EF0E10) persists = true SoundEmitter = SoundEmitter (0000000097EF0720) modactioncomponents = table: 000000008EB536C0 name = 嗡嗡蜜蜂 spawntime = 0.20000001043081 Physics = Physics (0000000097EF1260) replica = table: 000000004F413BC0 event_listeners = table: 000000004F414A70 components = table: 000000004F414520 GUID = 104553 name = highlight id = nil modname = global pings cmplist = table: 000000008EB535D0 scripts/entityscript.lua:630 in (method) RemoveComponent (Lua) <617-632> self (valid:true) = DynamicShadow = DynamicShadow (0000000097EF17D0) Transform = Transform (0000000097EF0600) inlimbo = false actionreplica = table: 000000004F4145C0 event_listening = table: 000000004F414B60 actioncomponents = table: 00000000981A05F0 lower_components_shadow = table: 000000004F4142F0 entity = Entity (000000008F65A750) AnimState = AnimState (0000000097EF0A20) prefab = beeguard Light = Light (0000000097EF0630) Network = Network (0000000097EF0E10) persists = true SoundEmitter = SoundEmitter (0000000097EF0720) modactioncomponents = table: 000000008EB536C0 name = 嗡嗡蜜蜂 spawntime = 0.20000001043081 Physics = Physics (0000000097EF1260) replica = table: 000000004F413BC0 event_listeners = table: 000000004F414A70 components = table: 000000004F414520 GUID = 104553 name = highlight cmp = table: 000000008EB677B0 scripts/components/highlight.lua:120 in (upvalue) HighlightUnHighlight (Lua) <113-122> self = highlight_add_colour_red = 0.2 inst = 104553 - beeguard (valid:true) UnHighlight = function - ../mods/workshop-1608191708/modmain.lua:196 highlight_add_colour_blue = 0.2 highlight_add_colour_green = 0.2 Highlight = function - ../mods/workshop-1608191708/modmain.lua:191 ../mods/workshop-1608191708/modmain.lua:198 in (method) UnHighlight (Lua) <196-199> self = highlight_add_colour_red = 0.2 inst = 104553 - beeguard (valid:true) UnHighlight = function - ../mods/workshop-1608191708/modmain.lua:196 highlight_add_colour_blue = 0.2 highlight_add_colour_green = 0.2 Highlight = function - ../mods/workshop-1608191708/modmain.lua:191 scripts/components/playercontroller.lua:2123 in () ? (Lua) <1960-2432> self = predictionsent = false predictwalking = false draggingonground = false deploy_mode = true controller_targeting_modifier_down = false controller_targeting_lock_target = false OnRemoveFromEntity = function - ../mods/workshop-2111412487/main/modules/auto_reequip_weapons.lua:150 OnUpdate = function - ../mods/workshop-1601725838/modmain.lua:254 map = Map (000000001EDF2B60) RotRight = function - ../mods/workshop-837215354/modmain.lua:3 RotLeft = function - ../mods/workshop-837215354/modmain.lua:16 is_hopping = false zoomout_same_as_scrolldown = true IsControlPressed = function - ../mods/workshop-1608191708/modmain.lua:165 ondetachclassified = function - scripts/components/playercontroller.lua:164 isclientcontrollerattached = false controller_target_age = 1.#INF dragwalking = false handler = table: 000000001A4EA350 h
And many "ERROR: Mod component actions are out of sync for mod xxx. This is likely a result of your mod's calls to AddComponentAction not happening on both the server and the client."
Steps to Reproduce
1. Enter a world with some mods, spawn bee guards as Wickerbottom.
2. Save and restart server. The next time you enter the world, hover over one bee guard.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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