Hi there,
With the recent WX-78 skill tree some new actions were added, which to my knowledge utilize EntityScript's inherentactions to sync the blocking and screeching actions to the client. The inherentactions netvar is a byte array, where it can only sync action IDs up to 255. If many mods are added (or just one mod that adds many actions) it's possible for these inherent actions to have their ID pushed beyond 255, causing a desync issue.
Particularly, my mod Wieneke The Lemure adds a large number of actions which end up pushing WX's new blocking module action to an ID above 255, causing it to never appear. I'm unsure if there's something I can do on my side in order to fix this: However, since I believe this issue could happen just by playing with a lot of mods that each add a few actions, I figured I should report this issue.
Thank you for your time!
- Install mod(s) that add a large total of actions.
- Play as WX-78, install the blocking circuit, note the Activate Block action does not appear.
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