EDIT: I forgot to clarify that I'm aware that this is currently work in progress and unused!! I'm more just pointing out the slightly different rules, which may or may not be intended!
This might be intentional but I feel like it might be worth pointing out to be sure:
local function OnEntityDeath(src, data) local deadinst = data ~= nil and data.inst or nil if not deadinst then return end local x, y, z = deadinst.Transform:GetWorldPosition() local node = _migrationmanager:GetMigrationNodeAtPoint(x, y, z) if not node then return end if not EntityHasCorpse(deadinst) then -- We only want to attract if we actually have a corpse return end death_nodes[node] = death_nodes[node] or {} table.insert(death_nodes[node], TUNING.MUTATEDBUZZARD_DEATHATTRACTION_TIME) end
When compared to the corpse persist function:
local function CorpsePersistFn(corpse) -- corpse param can also be a creature as it died. if corpse:IsOnOcean(true) then return false end -- exclude really tiny insects like bees if corpse:HasTag("insect") and corpse:HasAnyTag("smallcreature", "smallcreaturecorpse") then return false end if corpse:HasTag("buzzard") then return false end return _migrationmanager:GetPopulationForNodeAtInst(MIGRATION_TYPES.MUTATED_BUZZARD_GESTALT, corpse) > 0 or AnyBuzzardInRange(corpse.Transform:GetWorldPosition()) end
We can see that Buzzards could be attracted across the world by small insects like bees or so being killed, despite not persisting and being ignored, or by creatures dying on the ocean (but still within a valid migration node).
Either or both of these could be intended for all I know (I'd figure maybe allowing death on the ocean to attract them could be intended at least, not sure on the insect death part though), I just figured it might be worth pointing out in case they aren't. If not, could make a common function to check for being on the ocean and for the tags, and use it in both functions.
- Kill small insects that can leave a corpse, like bees, or any creature with a corpse (including bees), on the ocean.
- Wait (or debug check for migration nodes), and see how Crystal-Crested Buzzards will be attracted to the area.
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