Enraged dragonfly's melee attack deals unavoidable fire damage to the target of the attack that the target always receives not depending on if the attack hit. It seems like the intention was dealing fire damage after hitting the target, but whoever was implementing this forgot to check if the target got hit.
Steps to Reproduce
1. Spawn dragonfly
2. Enrage it
3. Make it do a normal melee attack swipe and dodge it with high speed or teleportation
4. Notice that you took fire damage, but not the normal damage
Alternatively,
1. Look at SGdragonfly.lua lines 470-472
2. Notice that something's off, as the fire damage gets applied to the player not depending on if the normal damage attack hit them
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