If you have a beanbooster shield active while not full hp (so get shield; then take damage from non-combat sources such as fire so hp drops but shield remains); and then you take damage while using a blocking circuit and armor; your shield drops a tiny bit but your health goes up.
Two videos attached; of dragonfly healing me 1-3hp each hit while my shield drops 0-1 each hit (~30 seconds into video), and another were i rapidly heal from 61hp to 140hp in a few seconds from spiders, and my beanbooster shield only dropped from 17 to 14 during this time.
Might not be worth fixing as the circumstance of not being full HP yet having a bean shield active is rare, but could have flow on effects if QOL changes are ever made for bean shield (please let it carry over on chasis swaps). Could have practical exploitation to heal from weather effects maybe; you tank the heat or cold until you're low HP; then blocking circuit inside a spiders den and fully heal in seconds.
WX-78 with a beanbooster shield, blocking circuit, and armor.
I also had 3 electric circuits on but I don't think they're relevant.
wait for shield to generate
Stand in fire to lower HP, but keep bean-shield.
get in combat with something (tested with dragonfly and spiders); and use blocking circuit.
Your health will increase while shield either remains unchanged or goes down at a slower interval than the heal.
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