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Enabling client mods crashes if 2+ mods have a priority conflict, or no priority set


loganpea
  • Can't Reproduce

Please fix :)
Example: Status Announcements + Ground Chest
Having both of these mods enabled will crash because they both do not have a priority set.
Update: Ground Chest was updated to -1 priority, but since I had already set Status Announcements to the same priority, it crashed again!


Steps to Reproduce

Enable at least 2 mods with the same priority, or 2 mods with no priority defined in the modinfo file




User Feedback


Ground Chest should be fixed and can be updated (manually) at the Mods menu. Did you check if there's an update ready to download?
Otherwise I'd suggest resetting the priority given to Status Announcements.

It's also best to report this at the Workshop page itself, because mods are being updated by the mod authors and not by Klei. ;-)

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There is more to it than just conflicting priorities that I haven't figured out yet, but it's an issue mod makers shouldn't have to fix on their end, because they changed the way mods load.

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Could you upload the client_log.txt with a crash trace? I have some changes made to improve the response to this system but a log of what crashes can help confirm it.

Changed Status to Can't Reproduce

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@loganpea I am under the impression that this issue is arising from the mod load order sorting being enforced for which mod is loaded before another now with prior to this update it was undefined. The way GroundChest is requiring the a script from another mod would make it have to load after so that the other mod is setup and in the mod environment to require.

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