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eating Asparagazpacho does not cool you down in Fumarole area


erikac14
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honestly don't know if it's bug or not

I ate Asparagazpacho but still overheat when in Fumarole area.

I think it cools me down yesterday but today it doesn't.


Steps to Reproduce

go to Fumarole area

overheating

eat Asparagazpacho

still overheating

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User Feedback


I was overheating there in Winter with like 10 polar lights around, with most of the fumarole boulders destroyed too. The area is very unbalanced and not fun to deal with. 

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The biome for now is really unbalanced and in my experience to try to explore it properly you must go with an eyebrella but it would be "cool" if the heat disappeared after destroying the volcanic geysers even though the whole point of the biome is that is hot but after gathering the items from the rocks there's 0 reason to return.

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The Fumarole biome temperature can go up to around 125 (during summer), the cooling factor of Azparagazpacho is -40.

It's just not enough on its own to put you below 70 degrees to not overheat, once it gets hot enough.

 

On 10/4/2025 at 2:04 PM, Lovens said:

I was overheating there in Winter with like 10 polar lights around, with most of the fumarole boulders destroyed too. The area is very unbalanced and not fun to deal with. 

The polar light cooling factor is -100 (distance affects it, as with most sources), which should be able to singlehandedly offset the heat from the biome even at its maximum temperature if close to it, at least without fumaroles nearby.

I know there were some NaN issues initially but that has been addressed now, so if you still have issues, try reproducing it without any mods.

Edited by hoxi

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3 hours ago, hoxi said:

The Fumarole biome temperature can go up to around 125 (during summer), the cooling factor of Azparagazpacho is -40.

It's just not enough on its own to put you below 70 degrees to not overheat, once it gets hot enough.

 

The polar light cooling factor is -100 (distance affects it, as with most sources), which should be able to singlehandedly offset the heat from the biome even at its maximum temperature if close to it, at least without fumaroles nearby.

I know there were some NaN issues initially but that has been addressed now, so if you still have issues, try reproducing it without any mods.

Of course I wouldn't overheat if I sat directly on top of one of the polar lights. But I'm talking evenly spaced out polar lights throughout the entire biome. As soon as I moved 1-2 tiles away from one I would start overheating again. It's not fun to be there ok? Sitting under one doing nothing is nothing useful gameplay wise. And then there's stupid new mobs that overheat you when you stand near them when fighting them, regardless. I was fighting one on top of the polar light and still overheating, it's like with enraged dfly that has unavoidable fire damage that can only be countered by scale armor. Except there's no clothing that would count overheating, only postpone it by any bit but not when it's so extreme. 

There is a not a single good way to not overheat in fumarole while exploring the biome and actively doing something in it. I'm just glad we could take the trees and now there's 0 reason to ever visit that stupid place ever again. The sentipede doesn't even appear there until shadow rifts and the dreadstone is mostly useful before rifts (I'm a megabaser. There's no way I'm opening shadow rifts before our entire base and every boss arena and the entire ruins are covered in dreadstone pillars). By the time we open the rifts we won't need so much dreadstone anymore. I'd rather dupe the hell out of the existing dreadstone by endlessly crafting dreadstone armors and deconstructing them than ever visit fumarole again and spend a single minute in that annoying place. Glad I wasn't Wanda when we went there. Sounds like a nightmare for her to experience. 

Mods have nothing to do with it (see next paragraph for more detail). It's just a stupid biome design with extreme temperatures and counters to prevent you from going back to normal temperatures fast, just like crystaleyezer and polar light. None of the other two things are fun to experience either. I can't count how many times I would still continue freezing even after I left polar light/crystaleyezer range AND left my thermal on the ground AND didn't have any insulation clothing on me AND hugging a heating source. You'd expect your temperature to go up right away but no, you keep freezing for like 10 seconds before finally slowly reaching 0 degrees. And I'm not talking extreme freezing by spending long time around these cooling sources, no, I would immediately try to warn back up at the first signs of frost appearing on my screen and fail to do so for a long while. Can't count how many times that almost killed (or killed) my Wanda. Compare this to leaving scaled furnace, dwarf star or lava range in winter after briefly overheating for a second - you drop by 1 degree immediately and start cooling down way faster. Polar light and crystaleyezer always felt super unbalanced and not fun to deal with for me. But at least with polar light it's based on proximity so as long as you don't sit directly on one you're fine. Crystaleyezer just ruins a whole large area around it. I can be walking by it like two screens away from it and still start freezing even before approaching it. And this biome is like the opposite, it's the opposite of the crystaleyezer on steroids but also with walking lava ponds all over the place that go out of your way to sit on you and overheat you all the time. 

I doubt any of the mods we use affect this biome and how it works. None of them have to do anything with the world temperature and how it's perceived by the characters. We barely even have any impactful server mods - most are just decor improvements like clean sweeping flowers or planting them closer, or never rotting farm crops. The most impactful gameplay-wise mods simply display additional stats (Epic Healthbar, Show Me and Beefalo status bar) or highlight chests to indicate what items are stored in them. The last one I can think of (Global positions) simply shows other players on the map with the rest of the options disabled. Has nothing to do with the world and biome temperatures as well. 

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3 hours ago, Lovens said:

Of course I wouldn't overheat if I sat directly on top of one of the polar lights. But I'm talking evenly spaced out polar lights throughout the entire biome. As soon as I moved 1-2 tiles away from one I would start overheating again. It's not fun to be there ok? Sitting under one doing nothing is nothing useful gameplay wise. And then there's stupid new mobs that overheat you when you stand near them when fighting them, regardless. I was fighting one on top of the polar light and still overheating, it's like with enraged dfly that has unavoidable fire damage that can only be countered by scale armor. Except there's no clothing that would count overheating, only postpone it by any bit but not when it's so extreme. 

There is a not a single good way to not overheat in fumarole while exploring the biome and actively doing something in it. I'm just glad we could take the trees and now there's 0 reason to ever visit that stupid place ever again. The sentipede doesn't even appear there until shadow rifts and the dreadstone is mostly useful before rifts (I'm a megabaser. There's no way I'm opening shadow rifts before our entire base and every boss arena and the entire ruins are covered in dreadstone pillars). By the time we open the rifts we won't need so much dreadstone anymore. I'd rather dupe the hell out of the existing dreadstone by endlessly crafting dreadstone armors and deconstructing them than ever visit fumarole again and spend a single minute in that annoying place. Glad I wasn't Wanda when we went there. Sounds like a nightmare for her to experience. 

Mods have nothing to do with it (see next paragraph for more detail). It's just a stupid biome design with extreme temperatures and counters to prevent you from going back to normal temperatures fast, just like crystaleyezer and polar light. None of the other two things are fun to experience either. I can't count how many times I would still continue freezing even after I left polar light/crystaleyezer range AND left my thermal on the ground AND didn't have any insulation clothing on me AND hugging a heating source. You'd expect your temperature to go up right away but no, you keep freezing for like 10 seconds before finally slowly reaching 0 degrees. And I'm not talking extreme freezing by spending long time around these cooling sources, no, I would immediately try to warn back up at the first signs of frost appearing on my screen and fail to do so for a long while. Can't count how many times that almost killed (or killed) my Wanda. Compare this to leaving scaled furnace, dwarf star or lava range in winter after briefly overheating for a second - you drop by 1 degree immediately and start cooling down way faster. Polar light and crystaleyezer always felt super unbalanced and not fun to deal with for me. But at least with polar light it's based on proximity so as long as you don't sit directly on one you're fine. Crystaleyezer just ruins a whole large area around it. I can be walking by it like two screens away from it and still start freezing even before approaching it. And this biome is like the opposite, it's the opposite of the crystaleyezer on steroids but also with walking lava ponds all over the place that go out of your way to sit on you and overheat you all the time. 

I doubt any of the mods we use affect this biome and how it works. None of them have to do anything with the world temperature and how it's perceived by the characters. We barely even have any impactful server mods - most are just decor improvements like clean sweeping flowers or planting them closer, or never rotting farm crops. The most impactful gameplay-wise mods simply display additional stats (Epic Healthbar, Show Me and Beefalo status bar) or highlight chests to indicate what items are stored in them. The last one I can think of (Global positions) simply shows other players on the map with the rest of the options disabled. Has nothing to do with the world and biome temperatures as well. 

Totally agree, the issue with the biome is that it's not balanced in any way (personally I would not care about the overheating if balance was well done with items that counter it) and there aren't any practical solutions to it, the problem arises from the items that you may create to counter the overheating. Polar lights have limited usages and I don't love the idea of using the item 7-10 times only to look for the sentipede and I always thought that the Cristilizer was unpractical, the freezing effect is too overwhelming so in the end you would go from freezing to overheating every 30s-5min (if we count that you use other items as well) so the only way to pass through the biome would be a combination of eyebrella + polar lights + (termal stone/Asparagazpacho (optional) And after rift it's difficult to traverse the biome without getting in contact with the miasma 

Edited by Muriana3
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17 hours ago, Lovens said:

Of course I wouldn't overheat if I sat directly on top of one of the polar lights. But I'm talking evenly spaced out polar lights throughout the entire biome.

Wording matters, when you imply that "10 polar lights close to each other still don't prevent me from overheating", it's a little weird don't you think? It's why I was wondering if some mod was causing issues or something.

Regarding everything else you have to say, I have three things to say to you (and I guess Muriana3 as well):

  • I never said "deal with it" or tried to imply it, I wanted to explain to the op why Azparagazpacho isn't enough, and took a guess at what might be happening to you. Your post sounds a bit too defensive when I was just pointing some things. I don't think what we have with the new biome is perfect right now, especially with current temperature mechanics, but I'm hoping it'll get better soon.
  • There's a reason I made mod scripts to rework how temperature works for my personal use, I don't like how the faster cooling/warming mechanic when overheating/freezing relies on ambient temperature being low or high, meaning you can overheat in winter and take way longer to cool down (see: Klaus' fight). And I don't like many other things about it. Point is, there's bits about it that I agree with you.
  • It's implied from a few code changes that they might be changing a decent bit about temperature mechanics. The heater component received a "heat rate" mechanic, but the temperature component for players currently doesn't make use of it, so, we'll see. Having different rates for different things, thermal stones, rates, and unique base rates for some characters (Willow, Wimpy Wolfgang, etc) could be cool.

I'm personally optimistic about it because many mechanics just don't work well enough with the biome, and as I said, they might be changing things. Plus there's enough unintuitive bits about the temperature system that could use some tweaking.

 

In the meanwhile, I suppose, two polar lights, or a polar light and a cold fire, or multiple cold fires, should help a lot. Putting a thermal stone in a fridge will always bring it down to 0 (or less than 0 if ambient temperature is lower). Currently also, standing near a boulderbough tree will also cool you down and provide insulation, as weird as it is (yeah, this is part of what I think needs changing). The best you can do is combine multiple cold sources, preferably ones that go into negatives (thermal stone isn't one, but still), and wear lots of summer insulation.

 

Oh and actually I do wanna clarify something:

17 hours ago, Lovens said:

It's just a stupid biome design with extreme temperatures and counters to prevent you from going back to normal temperatures fast

There is no such thing, the biome always counts as if it was hot in the caves or the surface, meaning summer insulation slows it down and you cool down up to 1 degree per second, regardless of winter insulation (and up to 5 if overheating).

The Ice Crystaleyezer does the opposite because it makes the area around it count as always cold, meaning winter insulation slows it down and you warm up up to 1 degree per second, regardless of summer insulation (and up to 5 if freezing).

 

But yes, it's an issue when you overheat while the ambient is cold, and freeze while the ambient is hot. And it's definitely not intuitive, but it could easily be changed though, I doubt they'll just ignore it.

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