Since updating to the Year of the Depths Worm update the game crashes at start with a segmentation fault on macOS
I'm running macOS 15.3 on a MacBook Pro (2021)
Logs:
Process: dontstarve_steam [7726]
Path: /Users/USER/Library/Application Support/Steam/*/dontstarve_steam.app/Contents/MacOS/dontstarve_steam
Identifier: com.Klei.Dontstarve
Version: 2.0.0 (2.0.0)
Code Type: X86-64 (Translated)
Parent Process: launchd [1]
User ID: 501
Date/Time: 2025-01-29 11:53:15.9960 -0300
OS Version: macOS 15.3 (24D60)
Report Version: 12
Anonymous UUID: D2774C86-697B-A332-7D1E-F4A532F5A92E
Sleep/Wake UUID: 56980F8F-C529-42AE-AABF-4870B49D0CC6
Time Awake Since Boot: 24000 seconds
Time Since Wake: 1697 seconds
System Integrity Protection: enabled
Notes:
PC register does not match crashing frame (0x0 vs 0x7FF80DFF3500)
Crashed Thread: 0 MainThrd Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000008
Exception Codes: 0x0000000000000001, 0x0000000000000008
Termination Reason: Namespace SIGNAL, Code 11 Segmentation fault: 11
Terminating Process: exc handler [7726]
[00:00:00]: PersistRootStorage is now /Users/voleil/Documents/Klei//DoNotStarveTogether/
[00:00:00]: Starting Up
[00:00:00]: Version: 651414
[00:00:00]: Current time: Wed Jan 29 11:53:14 2025
[00:00:00]: Don't Starve Together: 651414 OSX_STEAM
[00:00:00]: Build Date: 8718
[00:00:00]: Mode: 64-bit
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments:
[00:00:00]: Initializing distribution platform
[00:00:00]: Steam AppBuildID: 17116447
[00:00:00]: ....Done
[00:00:00]: PersistUserStorage is now /Users/voleil/Documents/Klei//DoNotStarveTogether/1086025067/
[00:00:00]: THREAD - started 'GAClient' (13048393728)
[00:00:00]: CurlRequestManager::ClientThread::Main()
[00:00:00]: ProfileIndex:0.71
[00:00:00]: Mounting file system databundles/klump.zip successful.
[00:00:00]: Mounting file system databundles/shaders.zip successful.
[00:00:00]: Mounting file system databundles/fonts.zip successful.
[00:00:00]: Mounting file system databundles/anim_dynamic.zip successful.
[00:00:00]: Mounting file system databundles/bigportraits.zip successful.
[00:00:00]: Mounting file system databundles/images.zip successful.
[00:00:00]: Mounting file system databundles/scripts.zip successful.
[00:00:00]: THREAD - started 'IC' (13050503168)
[00:00:01]: Texture Streaming: DISABLED
[00:00:01]: Texture Streaming: DISABLED
[00:00:01]: Threaded Renderer: ENABLED
[00:00:01]: THREAD - started 'SimUpdateThread' (13052612608)
[00:00:01]: THREAD - started 'RenderThread' (13054722048)
[00:00:01]: [Connect] PendingConnection::Reset(true)
[00:00:01]: Platform: 1
[00:00:01]: Network tick rate: U=15(2), D=0
[00:00:01]: could not load ping_cache
[00:00:01]: THREAD - started 'StreamInput' (13056831488)
[00:00:01]: Offline user ID: OU_76561199046290795
[00:00:01]: Cached userid loaded:
[00:00:01]: SteamID: 76561199046290795
[00:00:01]: HardwareStats:
OS
name Darwin
version 24.3.0
platformSpecific
architecture 64-bit
CPU
clockSpeed 2400
name Apple M1 Pro
manufacturer Apple M1 Pro
numCores 10
features
RAM
megsOfRam 16384
GPU
megsOfRam 0
videoModeDescription
name
driverVersion
driverDate
refreshRate 0
[00:00:01]: cGame::InitializeOnMainThread
[00:00:01]: WindowManager::Initialize
[00:00:01]: Creating window with size 3456x2160 at 0x74
[00:00:01]: Unable to set video mode: No OpenGL context has been made current
[00:00:01]: WindowManager::Initialize failed
[00:00:01]: WindowManager::Initialize failed
[00:00:01]: THREAD - started 'SDLInputManager' (13058940928)
[00:00:01]: Num Joysticks detected: 0
[00:00:01]: Error during initialization!
[00:00:01]: Assert failure 'BREAKPT:' at /Users/build/jenkins-buildmaster/workspace/DST_BuildGame_OSX/source/dontstarve/application.cpp(1881)
[00:00:01]: [Workshop] CancelDownloads for all pending downloads
[00:00:01]: [Workshop] CancelDownloads for all pending downloads
Open Don't Starve on macOS
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