Not sure if it's intended, but I fought DF yesterday as Wortox with naughty skills braunch. I've built a wall for lavraes, so the strategy was 6-7 hits - soul hop and repeat, and staing behind the wall when she spaws lavraes (still in DF reach so she won't fly away). The problem is, when the last thing which hit DF before she started to spawn lavras was the clone, after DF finishes to spawn lavras, she won't come towards you. She could stay in the middle of arena even in her enraged state.
So you no longer can just stay behind the wall waiting for DF to come - you need to predict the moment she stopped to spawn her kids, hop into middle of arena and aggro it on yourself. Maybe that's intended, but I was really worring if she despawned multiple times (luckly, she didn't, and boss music contimued to play). I suppose after fight start she should have some increased player detection range to avoid this.
1. Be naughty Wortox with clone + soul echo from nice branch
2. Build a wall against lavraes
3. Fight DF, soul hop before she will start to spawn lavraes so the last thing which hit her should be the clone.
4. Now soul echo behind the wall while she spawns lavras
5. It might appear the lavras are aggroed on you, boss music is playing, DF stopped spawning her kids and just stays in the middle of arena.
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