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dontstarve_dedicated_server_nullrenderer when try to start server, after rollback attempt (564 days world ruined)


thesanone
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When I try to start server, Dedicated Server Failed To Start appears. Disabling mods, or rollback to last possible point have no effects. On Mac M1 MAX

Sometimes appears dontstarve_dedicated_server_nullrenderer quit unexpectedly. Crashlog crash.txt

Other worlds run normally.


Steps to Reproduce

MacBook Pro, Apple M1 Max, macOS Sonoma 14.4.1
Steam version 1733265492, DST build ID 16807873

We just normally played game together with player-2, we was at separate location in caves and in desert, and I typed in console from caves 'c_rollback()'. 
Player-2 logout immediately, my client stayed in caves for 15 more seconds. Then player-2 connected to the game, but I received connection error. After that I unable to start the world again. When I tried start the world again, I faced "Regenerating World", and later on "Connection error". World lose character icon and wont run anymore

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Hi, is this your world and inventory? This is what I managed to boot up after a little bit of debugging.

afbeelding.png.06acab6c999fc9c2cf52243a143077fe.png

As for the included client logs, what stands out to me is this:

Quote
[00:27:01]: Could not open directory [/Users/no/Documents/Klei//DoNotStarveTogether/66246237/CloudSaves/6D8AD4630500C00A/Master/] 2 (/Users/no/Library/Application Support/Steam/steamapps/common/Don't Starve Together/dontstarve_steam.app/Contents/data)
[00:27:01]: Could not open directory [/Users/no/Documents/Klei//DoNotStarveTogether/66246237/CloudSaves/6D8AD4630500C00A/Caves/] 2 (/Users/no/Library/Application Support/Steam/steamapps/common/Don't Starve Together/dontstarve_steam.app/Contents/data)
[00:27:01]: Could not open directory [/Users/no/Documents/Klei//DoNotStarveTogether/66246237/CloudSaves/96A5BEF609007003/Master/] 2 (/Users/no/Library/Application Support/Steam/steamapps/common/Don't Starve Together/dontstarve_steam.app/Contents/data)
[00:27:01]: Could not open directory [/Users/no/Documents/Klei//DoNotStarveTogether/66246237/CloudSaves/96A5BEF609007003/Caves/] 2 (/Users/no/Library/Application Support/Steam/steamapps/common/Don't Starve Together/dontstarve_steam.app/Contents/data)

Ignoring the fact that it is seemingly trying to load 2 seperate clusters at once, the importart part looks to be: the fact that, for whatever reason, it cannot reach a directory with the name "CloudSaves".

Were you hosting and saving this world with steam cloud, and not from your local files on your own device?
If that's the case, perhaps something had gone wrong with your connection to the cloud. If that's true, maybe steam support can assist you further. Perhaps re-connecting to steam and re-uploading the files would solve the trick.

Also I'm afraid I can't do much with any of the MacOS related things, I only got this to work on steam on Windows.
In your included world copy, there was a folder _MACOSX, but it didn't seem to be containing any world savefiles

The other folder, named Cluster_6, was the one I managed to succesfully boot up.

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I tried to copy the world and start it with only local save, but it didn't worked for me((

and I grand full disk access for donstarve_steam (previously it had only /Documents access), but it didn't seem to work either...

all this files from CloudSaves actually I have in my file system...

Is there is any ways for me to run my server again from this save manually?

and yes this is my world and inventory, highly appreciate. that you answer my topic, even in new year days :wilson_love:

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I followed the paths, in 6D8AD4630500C00A a found .zip archives Master.zip and Slave.zip unzipped it, second path (96A5BEF609007003) was nothing... 
Can I just delete them and run it somehow only from Cluster_6 save?
 

client_log.txtI just shadowed that folders, so now game think they are not exist, but now I have something diffferent
[00:00:46]: PushNetworkDisconnectEvent With Reason: "ID_DST_USER_CONNECTION_FAILED", reset: true
[00:00:46]: [IPC] Sending signal.... #0x56
[00:00:48]: [IPC] Unregistering handler for signal #0x50
[00:00:48]: [IPC] Unregistering handler for signal #0x51
[00:00:48]: [IPC] Unregistering handler for signal #0x53
[00:00:48]: [IPC] Unregistering handler for signal #0x54
[00:00:48]: [IPC] Unregistering handler for signal #0x55
[00:00:48]: [IPC] Sending signal.... #0x56
[00:00:48]: [IPC] Sending signal.... #0x5d
[00:00:49]: [IPC] Unregistering handler for signal #0x58
[00:00:49]: [IPC] Unregistering handler for signal #0x59
[00:00:49]: [IPC] Unregistering handler for signal #0x5a
[00:00:49]: [IPC] Unregistering handler for signal #0x5b
[00:00:49]: [IPC] Unregistering handler for signal #0x5c
[00:00:49]: [IPC] Sending signal.... #0x5d
[00:00:49]: [Steam] Game Connection terminated (2130706433|10999)
[00:00:49]: [Shard] Stopping shard mode

so idn what is happening :wilson_cry:

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I manage to run the server, if I delete from saves my session...
found that in server.logserver_log.txt
[00:00:24]: New incoming connection 127.0.0.1|62507 <6576127781693295969>
[00:00:24]: Client connected from [LAN] 127.0.0.1|62507 <6576127781693295969>
[00:00:24]: ValidateGameSessionToken GUID<6576127781693295969>
[00:00:24]: Client authenticated: (KU_VsmaYzit) thesanone
[00:00:24]: [Steam] Authenticated host '76561198026511965'
[00:00:25]: There is no active event to validate against.
[00:00:25]: [Shard] Read save location file for (KU_VsmaYzit)
[00:00:25]: [Shard] Forwarding player to (2598023921)
[00:00:25]: [Shard] Player KU_VsmaYzit trying to migrate to an unknown or not-ready world ((2598023921))
[00:00:25]: [Shard] Failed to initiate migration for a player forward.
[00:00:25]: CloseConnectionWithReason: ID_DST_USER_CONNECTION_FAILED

I finally manage to run my world, by just deleting from Cluster_6/Master/save/Sessions/... files *.meta and savelocation, after that game starts normally. I spend like 3 hours combining information, randomly delete files or part of them, trying to understand what it is in the files and so on

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2 hours ago, thesanone said:

Can I just delete them and run it somehow only from Cluster_6 save?

This should be possible, you should try it.

Firstly, your steam name is or was thesanone, character winona, and your friend was wanda? knowing this helps me know if i fixed the right character savefile (this was part of debugging process)

Sadly I'm not very familiar with the way world saves are being stored on your system, I assume it's a bit different with MacOS.
But it will be worth giving a shot to try what you said in the message quoted here. I will send a copy of the Cluster_6 folder that I managed to run on my end.

You will need to find this folder in your file explorer:

Quote
/Users/no/Documents/Klei//DoNotStarveTogether/66246237

After opening the folder 66246237, add the unzipped 'Cluster_N' folder in it(the one I will be sending).

Now depending on what is already inside 66246237, you need to name your world folder accordingly.

Are there no other folders inside 66246237, named 'Cluster_[number]' ? with [number] being any digit;

Then name it 'Cluster_1'

If ther are other folders inside 66246237, with 'Cluster_[number]' then paste your folder, and name it such that the new one is one increment higher than the existing highest. I don't know how to explain it properly, so for example:

in my own folder, there are  'cluster_1' 'cluster_2' 'cluster_3' and so on, all the way to 'cluster_18'. here you would paste your new world folder, and simply name it 'cluster_19'

Try to launch it, and if you can enter, also try going in and out of caves. It should work. If it does, invite your other teammate to try and do the same, just to see if that works properly as well.

If that's all and well, the question remains if you can or should repackage that cluster folder into the zip package that it came from. But maybe it's not necessary, it will be up to you to try.

Good luck!

Cluster_1.rar

Edited by Adgycarp
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yeah, I'm able to run your cluster, its alive! But my caves are gone(

Anyway thank you for help! Thats enough for me <3

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