[00:06:51]: [string "scripts/components/mutatedbuzzardmanager.lu..."]:298: attempt to index field '?' (a nil value) LUA ERROR stack traceback: scripts/components/mutatedbuzzardmanager.lua:298 in (field) UpdatePopulationMigrationPath (Lua) <289-312> population = table: 0x799c3210 map = table: 0xa15f00f0 lastnode = nil alreadyvisitedorgoingto = table: 0x9f803c30 scripts/components/migrationmanager.lua:459 in (method) UpdatePopulationMigrationPath (Lua) <457-465> self = GetNewPopulationGroupUID = function - scripts/components/migrationmanager.lua:256 LoadPostPass = function - scripts/components/migrationmanager.lua:562 GetPopulationForNodeAtPoint = function - scripts/components/migrationmanager.lua:334 CreateMigrationType = function - scripts/components/migrationmanager.lua:251 OnUpdate = function - scripts/components/migrationmanager.lua:500 ShouldPopulationGroupMigrate = function - scripts/components/migrationmanager.lua:350 AddEntityToPopulationGroup = function - scripts/components/migrationmanager.lua:391 MigratePopulationToNextNode = function - scripts/components/migrationmanager.lua:444 ClearPopulationGroup = function - scripts/components/migrationmanager.lua:373 Debug_IsNodeValidForMigration = function - scripts/components/migrationmanager.lua:591 EnterMigrationInNode = function - scripts/components/migrationmanager.lua:405 GetDistanceNodeToNode = function - scripts/components/migrationmanager.lua:283 ClearAllPopulationGroupMigrationPaths = function - scripts/components/migrationmanager.lua:420 GetDebugString = function - scripts/components/migrationmanager.lua:595 RemoveEntityFromPopulationGroup = function - scripts/components/migrationmanager.lua:377 UpdatePopulationMigrationPath = function - scripts/components/migrationmanager.lua:457 inst = 100028 - world (valid:true) Debug_GetMigrationPopulations = function - scripts/components/migrationmanager.lua:587 GetPlayerLocationList = function - scripts/components/migrationmanager.lua:263 GetPopulationGroup = function - scripts/components/migrationmanager.lua:290 GetEntityFromMigrationNode = function - scripts/components/migrationmanager.lua:308 ForEachEntityInMigration = function - scripts/components/migrationmanager.lua:317 OnLoad = function - scripts/components/migrationmanager.lua:541 GetPopulationForNodeAtInst = function - scripts/components/migrationmanager.lua:346 MigratePopulationToNode = function - scripts/components/migrationmanager.lua:426 DoUpdateMigrate = function - scripts/components/migrationmanager.lua:477 GetFirstPopulationGroupInNode = function - scripts/components/migrationmanager.lua:299 OnSave = function - scripts/components/migrationmanager.lua:521 GetMigrationNodeAtPoint = function - scripts/components/migrationmanager.lua:267 OnPostInit = function - scripts/components/migrationmanager.lua:242 DoUpdatePlayerLocations = function - scripts/components/migrationmanager.lua:471 EnterMigration = function - scripts/components/migrationmanager.lua:410 GetMigrationNodeAtInst = function - scripts/components/migrationmanager.lua:279 CreatePopulationGroup = function - scripts/components/migrationmanager.lua:362 Debug_GetMigrationMap = function - scripts/components/migrationmanager.lua:583 migration_data = table: 0x247d6b30 population = table: 0x799c3210 scripts/components/migrationmanager.lua:492 in (method) DoUpdateMigrate (Lua) <477-496> self = GetNewPopulationGroupUID = function - scripts/components/migrationmanager.lua:256 LoadPostPass = function - scripts/components/migrationmanager.lua:562 GetPopulationForNodeAtPoint = function - scripts/components/migrationmanager.lua:334 CreateMigrationType = function - scripts/components/migrationmanager.lua:251 OnUpdate = function - scripts/components/migrationmanager.lua:500 ShouldPopulationGroupMigrate = function - scripts/components/migrationmanage [00:06:51]: [string "scripts/components/mutatedbuzzardmanager.lu..."]:298: attempt to index field '?' (a nil value) LUA ERROR stack traceback: scripts/components/mutatedbuzzardmanager.lua:298 in (field) UpdatePopulationMigrationPath (Lua) <289-312> scripts/components/migrationmanager.lua:459 in (method) UpdatePopulationMigrationPath (Lua) <457-465> scripts/components/migrationmanager.lua:492 in (method) DoUpdateMigrate (Lua) <477-496> scripts/components/migrationmanager.lua:514 in (method) OnUpdate (Lua) <500-515> scripts/update.lua:262 in () ? (Lua) <224-298>
Steps to Reproduce
The forest shard worldgen is split into islands btw.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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