1.mp4 respawn period has been fixed to 2 day he do not respawn
1.mp4 respawn period has been fixed to 2 day he do not respawn Steps to Reproduce dont know prerequisites
Report reply _zwb 3571 Posted February 10 Mod issue maybe? 1 Share this comment Link to comment Share on other sites More sharing options...
Report reply dream2eater 1 Posted February 10 i use insight mod temporarily to check the respawn time that's all Share this comment Link to comment Share on other sites More sharing options...
Report reply JesseB_Klei 5955 Posted February 12 Could you send me a copy of your world where this is happening? You may do so in a private message if you do not want to have your world shared to the public. 1 Share this comment Link to comment Share on other sites More sharing options...
Report reply dream2eater 1 Posted February 13 5 hours ago, JesseB_Klei said: Could you send me a copy of your world where this is happening? You may do so in a private message if you do not want to have your world shared to the public. ok i did send file 1 Share this comment Link to comment Share on other sites More sharing options...
Report reply JesseB_Klei 5955 Posted February 13 20 hours ago, dream2eater said: ok i did send file Thank you the issue is that one of your mods deleted it when you used it to extinguish fires it is a very unsafe destructive command reading over it. Quote [00:28:35]: [(KU_REDACTED) dream2eater] ReceiveRemoteExecute(local player = UserToPlayer('KU_REDACTED') if player == nil then UserToPlayer("KU_REDACTED").components.talker:Say("Command does not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end) @(196.64, -146.04) [00:28:35]: yellowstaff [00:28:35]: daywalkerspawningground This command has logic issues as well things like obj.prefab == "minterhatlight" or "lanternlight" is not valid for the desired effect. I would ask you to report this to your mod author because it is deleting things that should not be. Since you are using the console you can spawn one back into your world to get back your spawning point with c_spawn("daywalkerspawningground") while having your mouse cursor over where you want it to be. 1 Share this comment Link to comment Share on other sites More sharing options...
Report reply JesseB_Klei 5955 Posted February 13 Changed Status to Closed 1 Share this comment Link to comment Share on other sites More sharing options...
Report reply dream2eater 1 Posted February 14 11 hours ago, JesseB_Klei said: Thank you the issue is that one of your mods deleted it when you used it to extinguish fires it is a very unsafe destructive command reading over it. This command has logic issues as well things like obj.prefab == "minterhatlight" or "lanternlight" is not valid for the desired effect. I would ask you to report this to your mod author because it is deleting things that should not be. Since you are using the console you can spawn one back into your world to get back your spawning point with c_spawn("daywalkerspawningground") while having your mouse cursor over where you want it to be. oh thx!!!! Share this comment Link to comment Share on other sites More sharing options...
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