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Creatures can have their "weapon" disarmed


loganpea
  • Fixed

In the very rare occasion that Bearger attacks a Ewecus or Clockwork Bishop, it will knock its projectile weapon out of its inventory and remove it. In the prefab file, they are given a projectile weapon in their inventory on prefab creation. This breaks MacTusk too - the projectile from their attack is removed, and it will instantly hit their target. Giving them all the "stronggrip" tag would be a quick solution.


Steps to Reproduce

Have Bearger hit any creature with a "weapon" in their inventory, and it will be knocked out of their inventory.

  • Haha 2



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

Sorry for laughing at this, but I can't get the imagination out of my mind anymore of ewecus being equipped with a weapon :'3 Such coding details are so cute too me. Something I adore this forum for.

  • Like 1

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