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Creature brains dont activate if spawned OnEntityWake


HalfEnder776
  • Pending

This is a really weird to describe bug because I have no idea why it happens and it seems to be dependent on the spawned creature

Sometimes when spawning a creature with a brain in an OnEntityWake function/event listener of a prefab/component the creature's brain is inactive

Delaying the spawn by a frame with a DoTaskInTime always fixes it

Oddly in my tests it always happens with merms and only happens with spiders if the game is reloaded. Ive had this bug occur for modded ports of tigershark, dodoys etc and its pretty obvious that this bug only happens in DST not DS

I really hope it gets fixed as its really annoying for modders and I wouldnt be surprised if whatever is causing this is also causing some other nasty obscure DST bugs

 

Here's a video example:

 


Steps to Reproduce

Create a prefab with the following code on the mastersim

    inst:ListenForEvent("entitywake", function()
        SpawnAt("merm", inst)
    end)

Unload and load the prefab

Notice how the spawned merms brains are inactive...

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