I've been developing a MOD for a while, and I know it might seem bizarre that I'm posting a thread about an exception that occurred only when my MOD is enabled, but I'm pretty sure that the very exception I just mentioned is more likely originated from the game itself.
How to reproduce the exception:
First, clone the mod from GitHub into the mods directory of Don't Starve Together:
Spoiler
git clone --depth 1 -b master https://github.com/WayOfModding/DST-Mod-Hamlet-Ironmaking.git
Then start a new game by hosting a server on localhost, enable the mod and wait for the crash.
Steps to Reproduce
First, clone the mod from GitHub(https://github.com/WayOfModding/DST-Mod-Hamlet-Ironmaking.git) into the mods directory of Don't Starve Together; Then start a new game by hosting a server on localhost, enable the mod and wait for the crash.
First, clone the mod from GitHub(https://github.com/WayOfModding/DST-Mod-Hamlet-Ironmaking.git) into the mods directory of Don't Starve Together; Then start a new game by hosting a server on localhost, enable the mod and wait for the crash.
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