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crash with log(s)


vosdbk
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[02:39:34]: [string "scripts/entityscript.lua"]:1035: assertion failed!
LUA ERROR stack traceback:
=[C]:-1 in (global) assert (C) <-1--1>
scripts/entityscript.lua:1035 in (method) GetDistanceSqToInst (Lua) <1034-1039>
   self (valid:true) =
      GUID = 115984
      inlimbo = false
      brain = --brain--
sleep time: 0.05
Priority - RUNNING <RUNNING> (execute 11, eval in 0.05)>0.05
   >Parallel - READY <FAILED> ()>0.00
   >   >PanicHaunted - READY <FAILED> ()>0.00
   >   >Panic - READY <READY> ()>0.00
   >Parallel - READY <FAILED> ()>0.00
   >   >OnFire - READY <FAILED> ()>0.00
   >   >Panic - READY <READY> ()>0.00
   >Sequence - READY <FAILED> ()>0.00
   >   >hastarget - READY <FAILED> ()>0.00
   >   >AttackWall - READY <READY> ()>0.00
   >ChaseAndAttack - READY <FAILED> ()>0.00
   >Follow - READY <FAILED> ()>0.00
   >FaceEntity - READY <FAILED> ()>0.00
   >Wandering - READY <FAILED> ()>0.00
   >Parallel - READY <FAILED> ()>0.00
   >   >Greeting - READY <FAILED> ()>0.00
   >   >Priority - READY <READY> ()>0.00
   >   >   >Follow - READY <READY> ()>0.00
   >   >   >Finish greeting - READY <READY> ()>0.00
   >Parallel - READY <FAILED> ()>0.00
   >   >Stay Near Salt - READY <FAILED> ()>0.00
   >   >Wander - READY <READY> ()>0.00
   >Parallel - READY <FAILED> ()>0.00
   >   >Loitering - READY <FAILED> ( [**truncated**]
      sounds = table: 0xc14dd88
      health_info_max = 0
      AnimState = AnimState (0x19b4f010)
      Network = Network (0x19b551e0)
      tendency = DEFAULT
      health_info_max_exact = 0
      pendingtasks = table: 0x23d7e5b0
      sg = sg="beefalo", state="tailswish", time=1.00, tags = ""
      spawntime = 299.6666822955
      DoFeral = function - scripts/prefabs/beefalo.lua:273
      ApplyBuildOverrides = function - scripts/prefabs/beefalo.lua:92
      Transform = Transform (0x19b4fc50)
      UpdateDomestication = function - scripts/prefabs/beefalo.lua:281d
      name = Beefalo
      actionreplica = table: 0x11088330
      event_listening = table: 0x19249f18
      SoundEmitter = SoundEmitter (0x19b54498)
      actioncomponents = table: 0x2395f640
      _startgreettime = -1000000
      lower_components_shadow = table: 0x24cf1e20
      net_health_info_max = net_ushortint (0x19c50c50)
      net_health_info = net_ushortint (0x19c2fe18)
      entity = Entity (0x19b34098)
      health_info = 0
      prefab = beefalo
      updatecomponents = table: 0x1b29c208
      OnLoad = function - scripts/prefabs/beefalo.lua:514
      OnSave = function - scripts/prefabs/beefalo.lua:510
      DynamicShadow = DynamicShadow (0x19b6a7a8)
      persists = true
      debugstringfn = function - scripts/prefabs/beefalo.lua:520
      ShouldBeg = function - scripts/prefabs/beefalo.lua:336
      event_listeners = table: 0x202527a8
      worldstatewatching = table: 0x1a5e9a68
      brainfn = table: 0xa503cc0
      SetTendency = function - scripts/prefabs/beefalo.lua:289
      Physics = Physics (0x19bfa9b8)
      ClearBuildOverrides = function - scripts/prefabs/beefalo.lua:83
      replica = table: 0x21cfd440
      components = table: 0x18dd5170
      modactioncomponents = table: 0x22c33080
   inst = 115989 - beefaloherd (valid:false)
scripts/entityscript.lua:1042 in (method) IsNear (Lua) <1041-1043>
   self (valid:true) =
      GUID = 115984
      inlimbo = false
      brain = --brain--
sleep time: 0.05
Priority - RUNNING <RUNNING> (execute 11, eval in 0.05)>0.05
   >Parallel - READY <FAILED> ()>0.00
   >   >PanicHaunted - READY <FAILED> ()>0.00
   >   >Panic - READY <READY> ()>0.00
   >Parallel - READY <FAILED> ()>0.00
   >   >OnFire - READY <FAILED> ()>0.00
   >   >Panic - READY <READY> ()>0.00
   >Sequence - READY <FAILED> ()>0.00
   >   >hastarget - READY <FAILED> ()>0.00
   >   >AttackWall - READY <READY> ()>0.00
   >ChaseAndAttack - READY <FAILED> ()>0.00
   >Follow - READY <FAILED> ()>0.00
   >FaceEntity - READY <FAILED> ()>0.00
   >Wandering - READY <FAILED> ()>0.00
   >Parallel - READY <FAILED> ()>0.00
   >   >Greeting - READY <FAILED> ()>0.00
   >   >Priority - READY <READY> ()>0.00
   >   >   >Follow - READY <READY> ()>0.
[02:39:34]: [string "scripts/entityscript.lua"]:1035: assertion failed!
LUA ERROR stack traceback:
    =[C]:-1 in (global) assert (C) <-1--1>
    scripts/entityscript.lua:1035 in (method) GetDistanceSqToInst (Lua) <1034-1039>
    scripts/entityscript.lua:1042 in (method) IsNear (Lua) <1041-1043>
    scripts/prefabs/beefalo.lua:160 in (field) keeptargetfn (Lua) <155-161>
    scripts/components/combat.lua:249 in (method) OnUpdate (Lua) <233-256>
    scripts/update.lua:187 in () ? (Lua) <150-223>

 

server_log.txt


Steps to Reproduce
just start server



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