[02:39:34]: [string "scripts/entityscript.lua"]:1035: assertion failed!
LUA ERROR stack traceback:
=[C]:-1 in (global) assert (C) <-1--1>
scripts/entityscript.lua:1035 in (method) GetDistanceSqToInst (Lua) <1034-1039>
self (valid:true) =
GUID = 115984
inlimbo = false
brain = --brain--
sleep time: 0.05
Priority - RUNNING <RUNNING> (execute 11, eval in 0.05)>0.05
>Parallel - READY <FAILED> ()>0.00
> >PanicHaunted - READY <FAILED> ()>0.00
> >Panic - READY <READY> ()>0.00
>Parallel - READY <FAILED> ()>0.00
> >OnFire - READY <FAILED> ()>0.00
> >Panic - READY <READY> ()>0.00
>Sequence - READY <FAILED> ()>0.00
> >hastarget - READY <FAILED> ()>0.00
> >AttackWall - READY <READY> ()>0.00
>ChaseAndAttack - READY <FAILED> ()>0.00
>Follow - READY <FAILED> ()>0.00
>FaceEntity - READY <FAILED> ()>0.00
>Wandering - READY <FAILED> ()>0.00
>Parallel - READY <FAILED> ()>0.00
> >Greeting - READY <FAILED> ()>0.00
> >Priority - READY <READY> ()>0.00
> > >Follow - READY <READY> ()>0.00
> > >Finish greeting - READY <READY> ()>0.00
>Parallel - READY <FAILED> ()>0.00
> >Stay Near Salt - READY <FAILED> ()>0.00
> >Wander - READY <READY> ()>0.00
>Parallel - READY <FAILED> ()>0.00
> >Loitering - READY <FAILED> ( [**truncated**]
sounds = table: 0xc14dd88
health_info_max = 0
AnimState = AnimState (0x19b4f010)
Network = Network (0x19b551e0)
tendency = DEFAULT
health_info_max_exact = 0
pendingtasks = table: 0x23d7e5b0
sg = sg="beefalo", state="tailswish", time=1.00, tags = ""
spawntime = 299.6666822955
DoFeral = function - scripts/prefabs/beefalo.lua:273
ApplyBuildOverrides = function - scripts/prefabs/beefalo.lua:92
Transform = Transform (0x19b4fc50)
UpdateDomestication = function - scripts/prefabs/beefalo.lua:281d
name = Beefalo
actionreplica = table: 0x11088330
event_listening = table: 0x19249f18
SoundEmitter = SoundEmitter (0x19b54498)
actioncomponents = table: 0x2395f640
_startgreettime = -1000000
lower_components_shadow = table: 0x24cf1e20
net_health_info_max = net_ushortint (0x19c50c50)
net_health_info = net_ushortint (0x19c2fe18)
entity = Entity (0x19b34098)
health_info = 0
prefab = beefalo
updatecomponents = table: 0x1b29c208
OnLoad = function - scripts/prefabs/beefalo.lua:514
OnSave = function - scripts/prefabs/beefalo.lua:510
DynamicShadow = DynamicShadow (0x19b6a7a8)
persists = true
debugstringfn = function - scripts/prefabs/beefalo.lua:520
ShouldBeg = function - scripts/prefabs/beefalo.lua:336
event_listeners = table: 0x202527a8
worldstatewatching = table: 0x1a5e9a68
brainfn = table: 0xa503cc0
SetTendency = function - scripts/prefabs/beefalo.lua:289
Physics = Physics (0x19bfa9b8)
ClearBuildOverrides = function - scripts/prefabs/beefalo.lua:83
replica = table: 0x21cfd440
components = table: 0x18dd5170
modactioncomponents = table: 0x22c33080
inst = 115989 - beefaloherd (valid:false)
scripts/entityscript.lua:1042 in (method) IsNear (Lua) <1041-1043>
self (valid:true) =
GUID = 115984
inlimbo = false
brain = --brain--
sleep time: 0.05
Priority - RUNNING <RUNNING> (execute 11, eval in 0.05)>0.05
>Parallel - READY <FAILED> ()>0.00
> >PanicHaunted - READY <FAILED> ()>0.00
> >Panic - READY <READY> ()>0.00
>Parallel - READY <FAILED> ()>0.00
> >OnFire - READY <FAILED> ()>0.00
> >Panic - READY <READY> ()>0.00
>Sequence - READY <FAILED> ()>0.00
> >hastarget - READY <FAILED> ()>0.00
> >AttackWall - READY <READY> ()>0.00
>ChaseAndAttack - READY <FAILED> ()>0.00
>Follow - READY <FAILED> ()>0.00
>FaceEntity - READY <FAILED> ()>0.00
>Wandering - READY <FAILED> ()>0.00
>Parallel - READY <FAILED> ()>0.00
> >Greeting - READY <FAILED> ()>0.00
> >Priority - READY <READY> ()>0.00
> > >Follow - READY <READY> ()>0.
[02:39:34]: [string "scripts/entityscript.lua"]:1035: assertion failed!
LUA ERROR stack traceback:
=[C]:-1 in (global) assert (C) <-1--1>
scripts/entityscript.lua:1035 in (method) GetDistanceSqToInst (Lua) <1034-1039>
scripts/entityscript.lua:1042 in (method) IsNear (Lua) <1041-1043>
scripts/prefabs/beefalo.lua:160 in (field) keeptargetfn (Lua) <155-161>
scripts/components/combat.lua:249 in (method) OnUpdate (Lua) <233-256>
scripts/update.lua:187 in () ? (Lua) <150-223>
just start server
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