Here is a crash I received, which, to my surprise, did not include a mod ID in the backtrace:
[string "scripts/components/playerprox.lua"]:70: attempt to index field 'target' (a nil value) LUA ERROR stack traceback: scripts/components/playerprox.lua:70 in (field) targetmode (Lua) <62-76> scripts/components/playerprox.lua:200 in (method) ForceUpdate (Lua) <198-202> scripts/components/playerprox.lua:213 in (method) OnEntityWake (Lua) <211-214> scripts/mainfunctions.lua:727 in () ? (Lua) <699-731>
I was using several mods, although they have all been very stable and reliable.
The full backtrace is in the log file at line 9124.
I was on a test world messing around with the new B.U.D.D.Y. plant tending feature. While it was playing, I rerolled with the Celestial Portal and a Moon Rock Idol, switching characters from Wendy to WX-78 to test if he interacted with the B.U.D.D.Y. as shown in the new trailer video.
Though, nothing seemed to happen, at least not on a WX-78 with no skills assigned (and I haven't tried it with the celestial WX-78 bots yet).
Anyways, I dropped a bunch of various items when I rerolled; farming equipment, miscellaneous foods, a Krampus Sack, a glossamer saddle/saddlehorn and brush, and an Enlightened Crown, amongst some other junk items. Then, I clicked on WX-78 and looked at the skill tree, took a screenshot, and pressed "Go". When the game tried to spawn in WX, it gave me that crash. I then proceeded to reload my save with a mod, and all seemed fine again, rolling back to when I was still Wendy.
The B.U.D.D.Y. was toggled on and playing music, if that matters for the proximity check. I am not exactly sure what else could have caused this. There was a Beefalo nearby with a Gourmet Salt Lick, a small farm plot, spotlight and generator, and a bunch more Moon Rock Idols scattered on the ground.
I couldn't get this issue to reproduce more than that one time.
I'm running Don't Starve Together on a Steam Deck OLED in desktop mode. This happened on a locally hosted Forest-only test world.
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