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Crash on inspecting walls with modded character without custom quote for ANNOUNCE_CANFIX


Legend_Master
  • Fixed
[00:03:26]: [string "scripts/stringutil.lua"]:342: wrong number of arguments to 'insert'
LUA ERROR stack traceback:
=[C]:-1 in (field) insert (C) <-1--1>
scripts/stringutil.lua:342 in (global) GetDescription_AddSpecialCases (Lua) <338-354>
   ret = nil
   charactertable = table: 00000000101E4800
   inst = 136028 - civi (valid:true)
   item = 103467 - wall_wood (valid:true)
   modifier = nil
   post = table: 000000008AEBC380
scripts/stringutil.lua:391 in () ? (Lua) <357-407>
   inst = 136028 - civi (valid:true)
   item = 103467 - wall_wood (valid:true)
   modifier = nil
   character = CIVI
   itemname = WALL_WOOD
   specialcharacter = CIVI
   ret = nil
=(tail call):-1 in ()  (tail) <-1--1>
scripts/actions.lua:790 in (field) fn (Lua) <785-803>
   act = Examine 103467 - wall_wood (valid:true)
   targ = 103467 - wall_wood (valid:true)
scripts/bufferedaction.lua:25 in (method) Do (Lua) <21-35>
   self (valid:true) =
      action = table: 0000000013BCADE0
      doer = 136028 - civi (valid:true)
      onfail = table: 000000008AEB3A00
      doerownsobject = false
      rotation = 0
      onsuccess = table: 000000008AEB3960
      options = table: 000000008AEB2D30
      target = 103467 - wall_wood (valid:true)
scripts/entityscript.lua:1430 in (method) PushBufferedAction (Lua) <1399-1442>
   self (valid:true) =
      DynamicShadow = DynamicShadow (00000000517C2DC0)
      EnableLoadingProtection = function - scripts/prefabs/player_common.lua:977
      inlimbo = false
      GetMoistureRateScale = function - scripts/prefabs/player_common.lua:246
      SetCameraDistance = function - scripts/prefabs/player_common.lua:1393
      CanSeePointOnMiniMap = function - scripts/prefabs/player_common_extensions.lua:805
      skeleton_prefab = skeleton_player
      EnableBoatCamera = function - scripts/prefabs/player_common.lua:823
      playercolour = table: 000000008F180D20
      MakeGenericCommander = function - scripts/prefabs/player_common_extensions.lua:816
      IsOverheating = function - scripts/prefabs/player_common.lua:216
      IsActing = function - scripts/prefabs/player_common_extensions.lua:857
      Light = Light (00000000517C2E50)
      _isrezattuned = false
      OnRemoveEntity = function - scripts/prefabs/player_common.lua:1018
      pendingtasks = table: 0000000091C31330
      ApplySkinOverrides = function - scripts/prefabs/player_common.lua:1532
      ResetMinimapOffset = function - scripts/prefabs/player_common.lua:1387
      sg = sg="wilson", state="idle", time=0.13, tags = "idle,canrotate,"
      IsHUDVisible = function - scripts/prefabs/player_common.lua:1365
      ApplyScale = function - scripts/prefabs/player_common.lua:1470
      SetGhostMode = function - scripts/prefabs/player_common.lua:832
      ShowActions = function - scripts/prefabs/player_common.lua:1369
      HUD = HUD
      SetGymStartState = function - scripts/prefabs/player_common.lua:47
      Transform = Transform (00000000517C30F0)
      actionreplica = table: 0000000091C317E0
      event_listening = table: 0000000091C31380
      actioncomponents = table: 0000000091C31A10
      lower_components_shadow = table: 0000000091C32050
      GetMaxMoisture = function - scripts/prefabs/player_common.lua:236
      killtask = PERIODIC 136028: 3.000000
      children = table: 000000008E22F1D0
      CanUseTouchStone = function - scripts/prefabs/player_common.lua:186
      updatecomponents = table: 0000000091C34800
      YOTB_issetunlocked = function - scripts/prefabs/player_common.lua:77
      ShakeCamera = function - scripts/prefabs/player_common.lua:1413
      OnDespawn = function - scripts/prefabs/player_common.lua:1260
      persists = false
      GetMyDisplayName = function - ../mods/workshop-956206484/modmain.lua:12
      MiniMapEntity = MiniMapEntity (00000000517C2BB0)
      IsFreezing = function - scripts/prefabs/player_common.lua:206
      data_player = table: 000000003F094390
      applylevelfn = function - ../mods/NightStories/scripts/prefabs/civi.lua:32
      replica = table: 0000000091C31790
      _serverpauseddirtyfn = function - scripts/prefabs/player_comm
[00:03:26]: [string "scripts/stringutil.lua"]:342: wrong number of arguments to 'insert'
LUA ERROR stack traceback:
    =[C]:-1 in (field) insert (C) <-1--1>
    scripts/stringutil.lua:342 in (global) GetDescription_AddSpecialCases (Lua) <338-354>
    scripts/stringutil.lua:391 in () ? (Lua) <357-407>
    =(tail call):-1 in ()  (tail) <-1--1>
    scripts/actions.lua:790 in (field) fn (Lua) <785-803>
    scripts/bufferedaction.lua:25 in (method) Do (Lua) <21-35>
    scripts/entityscript.lua:1430 in (method) PushBufferedAction (Lua) <1399-1442>
    scripts/components/locomotor.lua:677 in (method) PushAction (Lua) <649-721>
    scripts/components/playercontroller.lua:3416 in (method) DoAction (Lua) <3358-3420>
    scripts/components/playercontroller.lua:3678 in () ? (Lua) <3621-3680>
    =(tail call):-1 in ()  (tail) <-1--1>
    =(tail call):-1 in ()  (tail) <-1--1>

 


Steps to Reproduce

Inspect a wall




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


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