Client crashed after player uses a bootleg.
Surprisingly, this crash only happens on my mac.
LUA ERROR stack traceback: =[C]:-1 in (global) error (C) <-1--1> scripts/strict.lua:23 in () ? (Lua) <21-26> t = table: 0x600017cb53c0 n = inst scripts/components/playercontroller.lua:453 in (method) PullUpMap (Lua) <428-462> self = predictionsent = false predictwalking = false draggingonground = false deploy_mode = true controller_targeting_modifier_down = false controller_targeting_lock_target = false remote_predicting = false map = Map (0x60000232c3a0) is_hopping = false zoomout_same_as_scrolldown = true actionholding = false actionholdtime = 60.166669804603 ondetachclassified = function - scripts/components/playercontroller.lua:187 isclientcontrollerattached = false controller_target_age = inf client_last_predict_walk = table: 0x6000004cea00 handler = table: 0x600007cbad00 inst = 100064 - wolfgang (valid:true) remote_vector = (-0.71, 0.00, -0.71) classified = 101310 - player_classified (valid:true) _hack_ignore_ups_for = table: 0x600003faea00 lastrottime = 9.6666671708226 HasItemSlots = function - scripts/components/playercontroller.lua:35 zoomin_same_as_scrollup = true recent_bufferedaction = table: 0x6000004cec00 directwalking = false remote_authority = true remote_controls = table: 0x6000004cea40 ismastersim = false heldactioncooldown = 0 dragwalking = false controller_targeting_targets = table: 0x6000004cec80 doubletapmem = table: 0x6000004cec40 time_direct_walking = 1.1666667275131 mousetimeout = 10 maptarget = 105866 - bootleg (valid:true) forced_actiondef = nil mapscreen = MapScreen min_dist = 16.1 scripts/components/playercontroller.lua:4505 in (method) OnRightClick (Lua) <4457-4536> self = predictionsent = false predictwalking = false draggingonground = false deploy_mode = true controller_targeting_modifier_down = false controller_targeting_lock_target = false remote_predicting = false map = Map (0x60000232c3a0) is_hopping = false zoomout_same_as_scrolldown = true actionholding = false actionholdtime = 60.166669804603 ondetachclassified = function - scripts/components/playercontroller.lua:187 isclientcontrollerattached = false controller_target_age = inf client_last_predict_walk = table: 0x6000004cea00 handler = table: 0x600007cbad00 inst = 100064 - wolfgang (valid:true) remote_vector = (-0.71, 0.00, -0.71) classified = 101310 - player_classified (valid:true) _hack_ignore_ups_for = table: 0x600003faea00 lastrottime = 9.6666671708226 HasItemSlots = function - scripts/components/playercontroller.lua:35 zoomin_same_as_scrollup = true recent_bufferedaction = table: 0x6000004cec00 directwalking = false remote_authority = true remote_controls = table: 0x6000004cea40 ismastersim = false heldactioncooldown = 0 dragwalking = false controller_targeting_targets = table: 0x6000004cec80 doubletapmem = table: 0x6000004cec40 time_direct_walking = 1.1666667275131 mousetimeout = 10 down = true act = 投掷 nil With Inv: 105866 - bootleg (valid:true) maptarget = 105866 - bootleg (valid:true) scripts/components/playercontroller.lua:610 in (method) OnControl (Lua) <550-651> self = predictionsent = false predictwalking = false draggingonground = false deploy_mode = true controller_targeting_modifier_down = false controller_targeting_lock_target = false remote_predicting = false map = Map (0x60000232c3a0) is_hopping = false zoomout_same_as_scrolldown = true actionholding = false actionholdtime = 60.166669804603 ondetachclassified = function - scripts/components/playercontroller.lua:187 isclientcontrol
Steps to Reproduce
Throw a Bootleg on the boat with map closed.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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