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Crash after throw a Bootleg in Beta Branch


Hubert Zhang
  • Fixed

Client crashed after player uses a bootleg.

Surprisingly, this crash only happens on my mac.

LUA ERROR stack traceback:
=[C]:-1 in (global) error (C) <-1--1>
scripts/strict.lua:23 in () ? (Lua) <21-26>
   t = table: 0x600017cb53c0
   n = inst
scripts/components/playercontroller.lua:453 in (method) PullUpMap (Lua) <428-462>
   self =
      predictionsent = false
      predictwalking = false
      draggingonground = false
      deploy_mode = true
      controller_targeting_modifier_down = false
      controller_targeting_lock_target = false
      remote_predicting = false
      map = Map (0x60000232c3a0)
      is_hopping = false
      zoomout_same_as_scrolldown = true
      actionholding = false
      actionholdtime = 60.166669804603
      ondetachclassified = function - scripts/components/playercontroller.lua:187
      isclientcontrollerattached = false
      controller_target_age = inf
      client_last_predict_walk = table: 0x6000004cea00
      handler = table: 0x600007cbad00
      inst = 100064 - wolfgang (valid:true)
      remote_vector = (-0.71, 0.00, -0.71)
      classified = 101310 - player_classified (valid:true)
      _hack_ignore_ups_for = table: 0x600003faea00
      lastrottime = 9.6666671708226
      HasItemSlots = function - scripts/components/playercontroller.lua:35
      zoomin_same_as_scrollup = true
      recent_bufferedaction = table: 0x6000004cec00
      directwalking = false
      remote_authority = true
      remote_controls = table: 0x6000004cea40
      ismastersim = false
      heldactioncooldown = 0
      dragwalking = false
      controller_targeting_targets = table: 0x6000004cec80
      doubletapmem = table: 0x6000004cec40
      time_direct_walking = 1.1666667275131
      mousetimeout = 10
   maptarget = 105866 - bootleg (valid:true)
   forced_actiondef = nil
   mapscreen = MapScreen
   min_dist = 16.1
scripts/components/playercontroller.lua:4505 in (method) OnRightClick (Lua) <4457-4536>
   self =
      predictionsent = false
      predictwalking = false
      draggingonground = false
      deploy_mode = true
      controller_targeting_modifier_down = false
      controller_targeting_lock_target = false
      remote_predicting = false
      map = Map (0x60000232c3a0)
      is_hopping = false
      zoomout_same_as_scrolldown = true
      actionholding = false
      actionholdtime = 60.166669804603
      ondetachclassified = function - scripts/components/playercontroller.lua:187
      isclientcontrollerattached = false
      controller_target_age = inf
      client_last_predict_walk = table: 0x6000004cea00
      handler = table: 0x600007cbad00
      inst = 100064 - wolfgang (valid:true)
      remote_vector = (-0.71, 0.00, -0.71)
      classified = 101310 - player_classified (valid:true)
      _hack_ignore_ups_for = table: 0x600003faea00
      lastrottime = 9.6666671708226
      HasItemSlots = function - scripts/components/playercontroller.lua:35
      zoomin_same_as_scrollup = true
      recent_bufferedaction = table: 0x6000004cec00
      directwalking = false
      remote_authority = true
      remote_controls = table: 0x6000004cea40
      ismastersim = false
      heldactioncooldown = 0
      dragwalking = false
      controller_targeting_targets = table: 0x6000004cec80
      doubletapmem = table: 0x6000004cec40
      time_direct_walking = 1.1666667275131
      mousetimeout = 10
   down = true
   act = 投掷 nil With Inv: 105866 - bootleg (valid:true)
   maptarget = 105866 - bootleg (valid:true)
scripts/components/playercontroller.lua:610 in (method) OnControl (Lua) <550-651>
   self =
      predictionsent = false
      predictwalking = false
      draggingonground = false
      deploy_mode = true
      controller_targeting_modifier_down = false
      controller_targeting_lock_target = false
      remote_predicting = false
      map = Map (0x60000232c3a0)
      is_hopping = false
      zoomout_same_as_scrolldown = true
      actionholding = false
      actionholdtime = 60.166669804603
      ondetachclassified = function - scripts/components/playercontroller.lua:187
      isclientcontrol

 


Steps to Reproduce

Throw a Bootleg on the boat with map closed.




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


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