I noticed during a Crab King practice fight, that under certain conditions, Crab Guards are spawning with 0/0 health, and they will just wander around the area, not doing any fighting. This despite Crab King doing his rile up animation, right after spawning the ice arena and the protective ice barriers around him.
It also seems that the Crab Guards are unkillable, therefore entirely passive.
I'm not sure if this happens everytime, but it does seem to happen when Crab King is socketed with 9 Orange Gems. Surely this isn't intended?
- Locate the Crab King, and socket him with 9 Orange Gems
- Attack Crab King untill his next phase starts, where he summons an ice arena and Crab Guards.
At this point it should be apparant that the Crab Guards do nothing, and also cannot be killed.
The following console commands will help in reproducing this:
Prevent yourself from drowning when teleporting to Crab King:
c_godmode()
Go to Crab King:
c_gonext("crabking")
Spawn the gems needed to start the fight:
c_give("orangegem", 9)
Enable freecrafting to make a boat and weapon:
c_freecrafting()
I will include server and client logs, in case it would be of any use.

A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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