This is a re-report of this.
This has become a bit more relevant due to a new check in the PredictWalking RPC.
local playercontroller = player.components.playercontroller if playercontroller ~= nil then if not playercontroller.remote_predicting then printinvalid("PredictWalking", player) return elseif x then printinvalidplatform("PredictWalking", player, nil, x, z, platform, platform_relative) local x1, z1 = ConvertPlatformRelativePositionToAbsolutePosition(x, z, platform, platform_relative) if x1 and not IsPointInRange(player, x1, z1) then print("Remote predict walking out of range") return end end playercontroller:OnRemotePredictWalking(x, z, isdirectwalking, isstart, platform_relative and platform or nil, overridemovetime, isstop) end
Steps to Reproduce
See in older report.
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1
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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