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Chessmaster extra-recruited clockworks get lost on chasis swap.


MediocrePlus
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Recruited 7 clockworks.

Chasis swapped onto another body that also had chess master circuits.
only 6 of the befriended clockworks traveled with me.

See video- 7 clockworks recruited (4 bishops 3 knights); chessmaster socketed.
Teleport to far away chasis- chessmaster also installed and charged; only 3 bishops show up.

I was planning on having the extra bishop help with some ocean bossing; I can imagine this being even more annoying for a 7 slot chessmaster build and you lose half your recruits on chasis swapping.

Not in video; but when I teleport back; the 7th recruited clockwork is still befriended and waiting for me on the mainland.- so It's not losing the befriended status; it just wont travel with me like the other 6 do.


Steps to Reproduce

Be WX-78 with chess master

Create a chasis on hermit island (maybe any far location also bugs; I only tested this on hermit island).; also have chess master and charge

Recruit 7 clockworks (+1 from chessmaster circuit)

Swap chasis from map; only 6 clockworks travel with you.

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User Feedback


Have been encountering this as well. And I have same amounts of chessmaster across all my chassis. However at times I came to only see 3 teleporting to me.

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