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Chessmaster circuit followers


weirdokun
  • Pending

I found multiple bugs related to chessmaster circuit.

 

Bug 1:

Entering a different sinkhole un-recruits the clockworks. However, upon entering the sinkhole where you originally entered, the clockworks become re-recruited if have not recruited new ones. I think that your clockworks should spawn regardless of the sinkhole you enter/exit.

 

Bug 2:

Socketing chessmaster on backup chassis don't "activate" the extra clockwork/s that were alrrady recruited. The chassis have shared consciousness, thus the inactive clockwork/s should automatically be receuited and go near you.


Steps to Reproduce

Bug 1:

- enter caves thru sinkhole 1

- recruit clockworks

- leave caves thru sinkhole 1

- enter caves thru sinkhole 2

 

Bug 2:

- socket chessmaster circuit in chassis 1

- recruit 4 clockworks of a kind (e.g. bishop)

- transfer consciousness to chassis 2

- socket chessmaster circuit in chassis 2




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