I found multiple bugs related to chessmaster circuit.
Bug 1:
Entering a different sinkhole un-recruits the clockworks. However, upon entering the sinkhole where you originally entered, the clockworks become re-recruited if have not recruited new ones. I think that your clockworks should spawn regardless of the sinkhole you enter/exit.
Bug 2:
Socketing chessmaster on backup chassis don't "activate" the extra clockwork/s that were alrrady recruited. The chassis have shared consciousness, thus the inactive clockwork/s should automatically be receuited and go near you.
Bug 1:
- enter caves thru sinkhole 1
- recruit clockworks
- leave caves thru sinkhole 1
- enter caves thru sinkhole 2
Bug 2:
- socket chessmaster circuit in chassis 1
- recruit 4 clockworks of a kind (e.g. bishop)
- transfer consciousness to chassis 2
- socket chessmaster circuit in chassis 2
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