Self-explanatory, the behavior's class just needs its own Reset and OnStop functions that ensure the tag is removed.
I think the recent changes might've fixed it for node resetting because it's accounted for in the Visit function for every case, but unsure. I know I had to patch the behavior before to remove the tag on both OnStop and Reset though.
It wasn't really an issue for the base game as the tag wasn't checked for anything before, but now it is. So while I'm unsure about it causing issues, I don't see a reason not to correct this, it'd be cleaner.
Steps to Reproduce
Nothing to note here.
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