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Character action causes server crash


xiaochency
  • Fixed
Quote

[string "scripts/prefabs/player_common.lua"]:468: attempt to index field 'action' (a nil value)
LUA ERROR stack traceback:
scripts/prefabs/player_common.lua:468 in (local) fn (Lua) <466-479>
   inst = 333198 - wortox (valid:true)
   data = table: 0x3b7946d0
scripts/entityscript.lua:1178 in (method) PushEvent (Lua) <1165-1192>
   self (valid:true) =
      _PostActivateHandshakeState_Client = 0
      _freesoulhop_counter = 0
      GetMoistureRateScale = function - scripts/prefabs/player_common.lua:254
      SetCameraDistance = function - scripts/prefabs/player_common.lua:1436
      CanSeePointOnMiniMap = function - scripts/prefabs/player_common_extensions.lua:807
      skeleton_prefab = skeleton_player
      EnableBoatCamera = function - scripts/prefabs/player_common.lua:859
      MakeGenericCommander = function - scripts/prefabs/player_common_extensions.lua:818
      wallupdatecomponents = table: 0x3e371af0
      IsActing = function - scripts/prefabs/player_common_extensions.lua:859
      Light = Light (0x3c5a03f0)
      FinishPortalHop = function - scripts/prefabs/wortox.lua:385
      deathcause = moonstorm_spark
      ApplySkinOverrides = function - scripts/prefabs/player_common.lua:1577
      ResetMinimapOffset = function - scripts/prefabs/player_common.lua:1428
      ApplyScale = function - scripts/prefabs/player_common.lua:1515
      SetGhostMode = function - scripts/prefabs/player_common.lua:868
      ShowActions = function - scripts/prefabs/player_common.lua:1410
      SetGymStartState = function - scripts/prefabs/player_common.lua:55
      Transform = Transform (0x516facf0)
      actionreplica = table: 0x4193e620
      event_listening = table: 0x445b3680
      actioncomponents = table: 0x411e6660
      SwapAllCharacteristics = function - scripts/prefabs/player_common.lua:1993
      prefab = wortox
      updatecomponents = table: 0x38dc3860
      YOTB_issetunlocked = function - scripts/prefabs/player_common.lua:85
      ShakeCamera = function - scripts/prefabs/player_common.lua:1456
      YOTB_isskinunlocked = function - scripts/prefabs/player_common.lua:92
      MiniMapEntity = MiniMapEntity (0xfaad410)
      replica = table: 0x379ccc50
      _soulsource = 342375 - moonstorm_spark (valid:true)
      OnSleepIn = function - scripts/prefabs/player_common.lua:1246
      hasRevivedPlayer = true
      _underleafcanopy = net_bool (0x351ebd50)
      SetCameraZoomed = function - scripts/prefabs/player_common.lua:1442
      TargetForceAttackOnly = function - scripts/prefabs/player_common.lua:51
      CanSeeTileOnMiniMap = function - scripts/prefabs/player_common_extensions.lua:803
      DisableLoadingProtection = function - scripts/prefabs/player_common.lua:1025
      Network = Network (0x41a225e0)
      userid = KU_GNdCo5C-
      OnPreLoad = function - scripts/prefabs/player_common.lua:1146
      name = 给个漏完
      ScreenFade = function - scripts/prefabs/player_common.lua:1489
      ChangeToMonkey = function - scripts/prefabs/player_common.lua:2012
      _PostActivateHandshakeState_Server = 3
      AttachClassified = function - scripts/prefabs/player_common.lua:1043
      isplayer = true
      _sharksoundparam = net_float (0x4dd67240)
      _serverpauseddirtyfn = function - scripts/prefabs/player_common.lua:932
      components = table: 0x403855f0
      EnableLoadingProtection = function - scripts/prefabs/player_common.lua:1013
      inlimbo = false
      killtask = PERIODIC 333198: 3.000000
      deathclientobj = table: 0x2380efc0
      _lunarportalmax = table: 0x40ca2920
      playercolour = table: 0x4470b240
      IsNearDanger = function - scripts/prefabs/player_common.lua:17
      AnimState = AnimState (0x410abe80)
      _isrezattuned = false
      OnRemoveEntity = function - scripts/prefabs/player_common.lua:1054
      pendingtasks = table: 0x3c575ad0
      sg = sg="wilsonghost", state="idle", time=0.00, tags = "idle,canrotate,"
      IsHUDVisible = function - scripts/prefabs/player_common.lua:1406
      IsInAnyStormOrCloud = function - scripts/prefabs/player_common.lua:275
      SaveForReroll = fu
[08:11:27]: [string "scripts/prefabs/player_common.lua"]:468: attempt to index field 'action' (a nil value)
LUA ERROR stack traceback:
    scripts/prefabs/player_common.lua:468 in (local) fn (Lua) <466-479>
    scripts/entityscript.lua:1178 in (method) PushEvent (Lua) <1165-1192>
    scripts/entityscript.lua:1495 in (method) PerformBufferedAction (Lua) <1476-1500>
    scripts/stategraphs/SGwilsonghost.lua:413 in () ? (Lua) <410-418>
    =(tail call):-1 in ()  (tail) <-1--1>
    scripts/stategraph.lua:453 in (method) HandleEvent (Lua) <451-459>
    scripts/stategraph.lua:467 in (method) HandleEvents (Lua) <461-476>
    scripts/stategraph.lua:154 in (method) UpdateEvents (Lua) <148-157>
    scripts/stategraph.lua:145 in (method) Update (Lua) <109-146>
    scripts/update.lua:288 in () ? (Lua) <224-298>

 


Steps to Reproduce

在人物做表情动作时,被月熠打断导致服务器崩溃

When the character is doing the expression action, it is interrupted by the moonstorm_spark, causing the server to crash




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


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