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Certain Items Cease Time-Based Behaviors Inside Sanctum Rooms


Sofy Happy
  • Pending

After a Sanctum room is hidden, some items within it stop their time-related functions. Currently known affected items include:

  1. Beefalo no longer lose domestication or obedience
  2. Mushroom Farms cease growth
  3. Tallbird Eggs stop incubating
  4. Creatures no longer lose hunger over time
  5. Hunger-dependent health loss (e.g., Small Tallbirds, Merm King) is suspended

Steps to Reproduce
  1. Enter any Sanctum room (excluding the first or second layer) and place the aforementioned items inside.
  2. Exit the room and wait for a period of time.
  3. Return to the room and observe the state of these items.
  • Health 1



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