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Caves instance crashing while rifts are active


Khathuluu
  • Pending

It might be related to one of the mods I'm using, but I could not yet pin-point which one.

[00:40:46]: [workshop-2189004162 (Insight)]:	Insight Replica (table: 0000000045DA3290 ~ [121056 - wortox]) added for 121056 - wortox	
[00:40:46]: [workshop-2189004162 (Insight)]:	Added Insight component for	121056 - wortox	
[00:40:46]: Player will spawn close to portal #3	
[00:40:46]: Spawning player at: [Load] (342.47, 0.00, 142.25)	
[00:40:47]: [workshop-2189004162 (Insight)]:	ProcessConfiguration	121056 - wortox	
[00:40:47]: [workshop-2189004162 (Insight)]:	Created player context for	121056 - wortox	
[00:43:04]: Available disk space for save files: 1321117 MB
[00:43:04]: Serializing user: session/2B6474BD14B72B4A/A7G8UMQE8B3P/0000000062
[00:43:04]: Serializing world: session/2B6474BD14B72B4A/0000000062
[00:44:50]: APP:Klei//DoNotStarveTogether/donotstarvetogether_caves.dmp written.
[00:44:50]: [C](-1): Retire

[00:44:50]: [string "scripts/entityscript.lua"](1677): ?

[00:44:50]: (tail call)(-1): 

[00:44:50]: (tail call)(-1): 

[00:44:50]: (tail call)(-1): 

[00:44:50]: (tail call)(-1): 

[00:44:50]: [string "scripts/prefabs/hats.lua"](5368): fn

[00:44:50]: [string "scripts/scheduler.lua"](186): OnTick

[00:44:50]: [string "scripts/scheduler.lua"](409): RunScheduler

[00:44:50]: [string "scripts/update.lua"](240): ?

Let me know if there's anything else i can / should provide.
I am running game via Steam, but there was no .dmdp file generated (most likely because i'm running it as a dedicated server).
I did run into the exact same issue while just hosting the server normally (non-dedicated).

donotstarvetogether_caves.dmp

Full list of mods being used (Force Biomes is actually disabled - overwritten):

--There are two functions that will install mods, ServerModSetup and ServerModCollectionSetup. Put the calls to the functions in this file and they will be executed on boot.

--ServerModSetup takes a string of a specific mod's Workshop id. It will download and install the mod to your mod directory on boot.
	--The Workshop id can be found at the end of the url to the mod's Workshop page.
	--Example: http://steamcommunity.com/sharedfiles/filedetails/?id=350811795
	--ServerModSetup("350811795")

--ServerModCollectionSetup takes a string of a specific mod's Workshop id. It will download all the mods in the collection and install them to the mod directory on boot.
	--The Workshop id can be found at the end of the url to the collection's Workshop page.
	--Example: http://steamcommunity.com/sharedfiles/filedetails/?id=379114180
	--ServerModCollectionSetup("379114180")

--accomplishments
--ServerModSetup("2843097516")

--beefalo status bar
ServerModSetup("2477889104")

--epic healthbar
ServerModSetup("1185229307")

--force biomes
ServerModSetup("926178831")

--global positions
ServerModSetup("378160973")

--increased stack size
ServerModSetup("374550642")

--insight
ServerModSetup("2189004162")

--less hungry critters
ServerModSetup("1119335494")

--no thermal stone durability
ServerModSetup("466732225")

--show bundle
ServerModSetup("1111658995")

--simple health bar
ServerModSetup("1207269058")

--smart minisign
ServerModSetup("1595631294")

--wormhole marks
ServerModSetup("362175979")

 


Steps to Reproduce

client_log.txtDxDiag.txt




User Feedback


@Littlefat1213 Thank you very much for the reply, it does indeed seem like it might be related to SHB.
I went ahead and enabled the patch mod, let's see how that works. ;) Thank you again for the assistance! ❤️ 

EDIT: Found my on why my new mod configs were not being loaded (ignored). Turns out I was editing the wrong .lua file...

Correct file to edit: C:\Program Files (x86)\SteamCmd\steamapps\common\Don't Starve Together Dedicated Server\mods\dedicated_server_mods_setup.lua
Wrong file to edit: C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\mods\dedicated_server_mods_setup.lua

Edited by Khathuluu
clarification

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