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Causing the server to crash while doing certain action expressions


xiaochency
  • Pending
Quote

[string "scripts/prefabs/player_common.lua"]:468: attempt to index field 'action' (a nil value)
LUA ERROR stack traceback:
scripts/prefabs/player_common.lua:468 in (local) fn (Lua) <466-479>
   inst = 554897 - wanda (valid:true)
   data = table: 0x2dbfe470
scripts/entityscript.lua:1178 in (method) PushEvent (Lua) <1165-1192>
   self (valid:true) =
      _PostActivateHandshakeState_Client = 0
      GetMoistureRateScale = function - scripts/prefabs/player_common.lua:254
      SetCameraDistance = function - scripts/prefabs/player_common.lua:1436
      CanSeePointOnMiniMap = function - scripts/prefabs/player_common_extensions.lua:807
      player_classified = 554898 - player_classified (valid:true)
      MakeGenericCommander = function - scripts/prefabs/player_common_extensions.lua:818
      wallupdatecomponents = table: 0x2c486fe0
      IsActing = function - scripts/prefabs/player_common_extensions.lua:859
      Light = Light (0x294c7e50)
      ShowHUD = function - scripts/prefabs/player_common.lua:1416
      ResetMinimapOffset = function - scripts/prefabs/player_common.lua:1428
      overrideskinmode = normal_skin
      ApplyScale = function - scripts/prefabs/player_common.lua:1515
      SetGhostMode = function - scripts/prefabs/player_common.lua:868
      ShowActions = function - scripts/prefabs/player_common.lua:1410
      OnWakeUp = function - scripts/prefabs/player_common.lua:1274
      Transform = Transform (0x361753a0)
      actionreplica = table: 0x34a432c0
      event_listening = table: 0x2c48c980
      actioncomponents = table: 0x35838490
      SwapAllCharacteristics = function - scripts/prefabs/player_common.lua:1993
      prefab = wanda
      updatecomponents = table: 0x33b0ab30
      YOTB_issetunlocked = function - scripts/prefabs/player_common.lua:85
      ShakeCamera = function - scripts/prefabs/player_common.lua:1456
      YOTB_isskinunlocked = function - scripts/prefabs/player_common.lua:92
      OnLoadCasino = function - scripts/prefabs/player_common.lua:1156
      MiniMapEntity = MiniMapEntity (0x3453b8e0)
      SetGymStopState = function - scripts/prefabs/player_common.lua:64
      _wasnomorph = false
      OnSleepIn = function - scripts/prefabs/player_common.lua:1246
      _underleafcanopy = net_bool (0x35b803c0)
      SetCameraZoomed = function - scripts/prefabs/player_common.lua:1442
      TargetForceAttackOnly = function - scripts/prefabs/player_common.lua:51
      CanSeeTileOnMiniMap = function - scripts/prefabs/player_common_extensions.lua:803
      DisableLoadingProtection = function - scripts/prefabs/player_common.lua:1025
      Network = Network (0x3687d640)
      userid = KU_9Ct7yj7l
      OnPreLoad = function - scripts/prefabs/player_common.lua:1146
      name = 柒
      ScreenFade = function - scripts/prefabs/player_common.lua:1489
      OnSaveCasino = function - scripts/prefabs/player_common.lua:1104
      ChangeToMonkey = function - scripts/prefabs/player_common.lua:2012
      _PostActivateHandshakeState_Server = 3
      AttachClassified = function - scripts/prefabs/player_common.lua:1043
      isplayer = true
      _sharksoundparam = net_float (0x2dd90fa0)
      _serverpauseddirtyfn = function - scripts/prefabs/player_common.lua:932
      talker_path_override = wanda2/characters/
      components = table: 0x226b8140
      DynamicShadow = DynamicShadow (0x3687d7c0)
      EnableLoadingProtection = function - scripts/prefabs/player_common.lua:1013
      inlimbo = false
      killtask = PERIODIC 554897: 3.000000
      _lunarportalmax = table: 0x35b80450
      age_state = normal
      playercolour = table: 0x3462a3e0
      IsNearDanger = function - scripts/prefabs/player_common.lua:17
      AnimState = AnimState (0x36441a60)
      _isrezattuned = false
      OnRemoveEntity = function - scripts/prefabs/player_common.lua:1054
      pendingtasks = table: 0x2bc465a0
      sg = sg="wilson", state="idle", time=0.00, tags = "idle,canrotate,"
      IsHUDVisible = function - scripts/prefabs/player_common.lua:1406
      resurrect_multiplier = 0.4
      IsInAnyStormOrCloud = function - scrip
[14:46:22]: [string "scripts/prefabs/player_common.lua"]:468: attempt to index field 'action' (a nil value)
LUA ERROR stack traceback:
    scripts/prefabs/player_common.lua:468 in (local) fn (Lua) <466-479>
    scripts/entityscript.lua:1178 in (method) PushEvent (Lua) <1165-1192>
    scripts/entityscript.lua:1495 in (method) PerformBufferedAction (Lua) <1476-1500>
    scripts/stategraphs/SGwilson.lua:12081 in () ? (Lua) <12078-12086>
    =(tail call):-1 in ()  (tail) <-1--1>
    scripts/stategraph.lua:453 in (method) HandleEvent (Lua) <451-459>
    scripts/stategraph.lua:467 in (method) HandleEvents (Lua) <461-476>
    scripts/stategraph.lua:154 in (method) UpdateEvents (Lua) <148-157>
    scripts/stategraph.lua:145 in (method) Update (Lua) <109-146>
    scripts/update.lua:288 in () ? (Lua) <224-298>

Quote

[string "scripts/prefabs/player_common.lua"]:468: attempt to index field 'action' (a nil value)
LUA ERROR stack traceback:
scripts/prefabs/player_common.lua:468 in (local) fn (Lua) <466-479>
   inst = 203426 - wx78 (valid:true)
   data = table: 0x2a1b5850
scripts/entityscript.lua:1178 in (method) PushEvent (Lua) <1165-1192>
   self (valid:true) =
      _PostActivateHandshakeState_Client = 0
      GetMoistureRateScale = function - scripts/prefabs/player_common.lua:254
      SetCameraDistance = function - scripts/prefabs/player_common.lua:1436
      CanSeePointOnMiniMap = function - scripts/prefabs/player_common_extensions.lua:807
      skeleton_prefab = skeleton_player
      EnableBoatCamera = function - scripts/prefabs/player_common.lua:859
      _moisture_steps = 0
      wallupdatecomponents = table: 0x2b341460
      IsActing = function - scripts/prefabs/player_common_extensions.lua:859
      Light = Light (0x37b055a0)
      ApplySkinOverrides = function - scripts/prefabs/player_common.lua:1577
      ResetMinimapOffset = function - scripts/prefabs/player_common.lua:1428
      customidlestate = wx78_funnyidle
      ApplyScale = function - scripts/prefabs/player_common.lua:1515
      SetGhostMode = function - scripts/prefabs/player_common.lua:868
      ShowActions = function - scripts/prefabs/player_common.lua:1410
      OnWakeUp = function - scripts/prefabs/player_common.lua:1274
      Transform = Transform (0x291e3a40)
      actionreplica = table: 0x22d63540
      event_listening = table: 0xb8f56b0
      actioncomponents = table: 0xd3004a0
      _num_frostybreath_modules = 0
      AddTemperatureModuleLeaning = function - scripts/prefabs/wx78.lua:270
      updatecomponents = table: 0x30485210
      YOTB_issetunlocked = function - scripts/prefabs/player_common.lua:85
      ShakeCamera = function - scripts/prefabs/player_common.lua:1456
      Physics = Physics (0x304d0870)
      MiniMapEntity = MiniMapEntity (0x32e09320)
      replica = table: 0x31bb39e0
      foleysound = dontstarve/movement/foley/wx78
      _temperature_modulelean = 0
      _underleafcanopy = net_bool (0x32bad900)
      SetCameraZoomed = function - scripts/prefabs/player_common.lua:1442
      TargetForceAttackOnly = function - scripts/prefabs/player_common.lua:51
      CanSeeTileOnMiniMap = function - scripts/prefabs/player_common_extensions.lua:803
      DisableLoadingProtection = function - scripts/prefabs/player_common.lua:1025
      Network = Network (0x322efb30)
      userid = KU_tYuuLQs-
      OnPreLoad = function - scripts/prefabs/player_common.lua:1146
      name = GS1919
      _light_modules = 0
      SetForcedNightVision = function - scripts/prefabs/wx78.lua:141
      ScreenFade = function - scripts/prefabs/player_common.lua:1489
      ChangeToMonkey = function - scripts/prefabs/player_common.lua:2012
      _PostActivateHandshakeState_Server = 3
      AttachClassified = function - scripts/prefabs/player_common.lua:1043
      isplayer = true
      _sharksoundparam = net_float (0x3f9f8cc0)
      _gears_eaten = 2
      _chip_inuse = 6
      components = table: 0x18fde9e0
      DynamicShadow = DynamicShadow (0x31438460)
      EnableLoadingProtection = function - scripts/prefabs/player_common.lua:1013
      inlimbo = false
      killtask = PERIODIC 203426: 3.000000
      _lunarportalmax = table: 0x33c893a0
      playercolour = table: 0x24c42320
      IsNearDanger = function - scripts/prefabs/player_common.lua:17
      AnimState = AnimState (0x3daf1120)
      _isrezattuned = false
      OnRemoveEntity = function - scripts/prefabs/player_common.lua:1054
      pendingtasks = table: 0xd888c80
      sg = sg="wilson", state="idle", time=0.00, tags = "idle,canrotate,"
      IsHUDVisible = function - scripts/prefabs/player_common.lua:1406
      _forced_nightvision = net_bool (0x33e2e080)
      IsInAnyStormOrCloud = function - scripts/prefabs/player_common.lua:275
      SaveForReroll = function - scripts/prefabs/player_common.lua:1589
      lower_components_shadow = table: 0x1c5d6fe0
      GetMaxMoisture = function - scripts/prefabs/player_commo
[20:03:27]: [string "scripts/prefabs/player_common.lua"]:468: attempt to index field 'action' (a nil value)
LUA ERROR stack traceback:
    scripts/prefabs/player_common.lua:468 in (local) fn (Lua) <466-479>
    scripts/entityscript.lua:1178 in (method) PushEvent (Lua) <1165-1192>
    scripts/entityscript.lua:1495 in (method) PerformBufferedAction (Lua) <1476-1500>
    scripts/stategraphs/SGwilson.lua:12081 in () ? (Lua) <12078-12086>
    =(tail call):-1 in ()  (tail) <-1--1>
    scripts/stategraph.lua:453 in (method) HandleEvent (Lua) <451-459>
    scripts/stategraph.lua:467 in (method) HandleEvents (Lua) <461-476>
    scripts/stategraph.lua:154 in (method) UpdateEvents (Lua) <148-157>
    scripts/stategraph.lua:145 in (method) Update (Lua) <109-146>
    scripts/update.lua:288 in () ? (Lua) <224-298>

 


Steps to Reproduce

在做某些动作表情的时候导致服务器崩溃,向您提供2个服务器崩溃日志
Causing the server to crash while doing certain action expressions,   provides you with 2 server crash logs




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