The projectile checks the tags of entities with the intention of stopping damage in some scenarios, but the "ghost" tag used here is for normal ghosts, not player ghosts. I think "ghost" is only here to stop PVP damage to Abigail, but she has an exclusive tag that could be used instead.
local NO_TAGS_PVP = { "ghost", "playerghost",
Steps to Reproduce
Attempt to fire a catapult projectile at a ghost spawned from a tombstone with PVP enabled on the server.
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