Changing the world customization option of Clockworks for Caves won't adjust the amount of them in the ruin, instead this will add extra Clockworks randomly spread through out the whole underworld, just like in the surface.
Seems we can adjust the amount of nightmare creatures in the ruin, I assume this is a bug.
Steps to Reproduce
In the World Generation for Caves -> Hostile Creatures and Spawners -> Clockworks
Change to any option less than default won't have any effect, and change to any option more than default will add extra Clockworks randomly spread through out the whole underworld.
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