Got this in my server log:
Stale Component Reference: GUID 119393, scripts/prefabs/wendy.lua:141
So I checked, this bit here is missing an IsValid check:
-- REMOVE PLAYERS NOW MISSING for _, player in ipairs(oldlist) do if player.components.sanity then local quit = true for _, newplayer in ipairs(newlist) do if player == newplayer then quit = false break end end if quit then local fx = SpawnPrefab("wendy_sanityaura_buff_off_fx") player.SoundEmitter:PlaySound("meta5/wendy/sisturn_sanity_buff_pst") player:AddChild(fx) player.components.sanity.neg_aura_modifiers:RemoveModifier(inst, "wendyskill"..inst.GUID) end end end
I'm surprised the SoundEmitter call doesn't cause a crash, but it does log that message which is good. Though what's worrying is the AddChild call, despite calling child.entity:SetParent(self.entity), it neither crashes nor logs anything..
Additionally, while the sanity modifier does get removed if the Wendy player despawns (due to the Wendy inst being used as the source), there's no accounting for the skill being deactivated (even if this really shouldn't happen normally), this means the buff could be stuck on players until Wendy despawns or the buffed players despawn. Also, players that lose the buff due to Wendy despawning will get no indication that they lost it.
Players in the list of sanityadjuster need to be processed to be unregistered when the skill is deactivated or if Wendy despawns.
For the stale component reference issue:
- Have a Wendy with the Blessed Sisturn II skill active, and an active Sisturn.
- Have a player gain the buff.
- Have that same player disconnect, with Wendy staying close to keep the buff on them.
- Check the server log file.
For the issue with the buff persisting when disabling the skill:
- Have a Wendy with the Blessed Sisturn II skill active, and an active Sisturn.
- Have a player gain the buff.
- Deactivate the skill (through debug functions), with Wendy staying close to keep the buff on them.
- Notice how the other player will still benefit from the buff. Even if they move away from Wendy.
- Reacquire the skill.
- Notice how this will correct it.
For the issue where Wendy despawning results in no indication of the buff being disabled:
- Have a Wendy with the Blessed Sisturn II skill active, and an active Sisturn.
- Have a player gain the buff.
- Have the Wendy player disconnect, with Wendy staying close to keep the buff on them.
- Notice how there's no indication for the other player that they lost the buff.
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