Minor bug: When a birchnut tree is chopped down such that it uses anims.fallright, the extra birchnut for being in autumn spawns on the wrong side of the tree compared to the rest of the loot.
if inst.components.growable ~= nil and inst.components.growable.stage == 3 and inst.leaf_state == "colorful" then inst.components.lootdropper:SpawnLootPrefab("acorn", pt - TheCamera:GetRightVec()) end inst.components.lootdropper:DropLoot(pt + TheCamera:GetRightVec()) end
"pt - TheCamera:GetRightVec()" should be '+', like below.
Steps to Reproduce
Chop down a tall birchnut tree in autumn from the left side.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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