Issue with bonded bell in inventory when taken by another player and exiting/entering cave. Tested and reproduced twice on dedicated two shard server. First test was with two players with yellow ping (long enter/exit cave loads), and second test with two players with green ping.
Both cases used normal Beefalo Bell.
Thanks to @namhai for reporting.
Steps to Reproduce
- The first player would go into caves with their beef and their bonded bell in inventory.
- After riding down caves for a while, they unmount the beef, and drop the bell on the ground.
- The first player then mounts the beef, while the second player put its bonded bell in inventory. The second player will exit the caves as the first player is still riding the beef.
- The first player will be forced to dismount, and the beef will disappear (with the same portal effect when players log out or go to different shards).
- The beef will show up next to the second player at cave entrance on surface. They will mount it and ride it for a while, and then they go down caves again.
- The second player rides the beef for a while in the caves, then unmounts and gives the bell back to the first player.
- The first player mounts the beef again, with the bonded bell in their inventory. After an unclear amount of time (need testing), what happens at step 4. repeats. The bell in the first player's inventory become unbonded. The beef is then nowhere to be found.
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